Difference between revisions of "Warlock"

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(Skill Trees)
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!Branch!!Level!!Description!!Image
 
!Branch!!Level!!Description!!Image
 
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|Ruination || 5 || +1 to the round duration of a [[Curse|curse]] per point, up to a maximum of +4. This branch includes the spell [[Curse]].
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|Placeholder branch || ?? || Placeholder description text
| rowspan="9" align="right" | [[Image:Warlock1.png|404x318px]]
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|Bad Luck || 8 || +7% to all randomized spell success rates on cursed foes per point, up to a maximum of +28%. This branch includes the spell [[Scare]].
 
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|Torment || 12 || +4% to damage to foes afflicted by [[Curse|curse]] per point, up to a maximum of +16%. This branch includes the spell [[Shadows]].
 
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|Flame Pledge || 15 || 3% chance for [[FireTap]] to proc [[Weaken]] on the target per point, up to a maximum of 9%. This branch includes the spell [[FireTap]].
 
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|Cold Pledge || 15 || 3% chance for [[IceTap]] to proc [[Slow(Status)|Slow]] on the target per point, up to a maximum of 9%. This branch includes the spell [[IceTap]].
 
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|Storm Pledge || 15 || 3% chance for [[StormTap]] to proc [[Confuse]] on the target per point, up to a maximum of 9%. This branch includes the spell [[StormTap]].
 
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|Dark Gift || 5 || +1% to both agility and intelligence per point, up to a maximum of +5%. This branch includes the spell [[Nightmare]].
 
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|Parasite || 12 || +4% to multi-target [[Leech|leech]] damage and chance to cause [[Curse|curse]] per point, up to a maximum of +20%. This branch includes the spell [[Toxify]].
 
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|Painful Rebound || 25 || +15 to the maximum amount of damage that [[Reflect]] can inflict per point, up to a maximum of +45.
 
 
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====Agony Tree Overview====
 
====Agony Tree Overview====
  
*'''Ruination:''' This branch is the first step towards building a damage-based warlock, providing access to Curse as well as ways to make it last long enough to be a serious thorn in the side of enemy healers.
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"Overview information goes here"
**'''Bad Luck:''' The next step in the process, which greatly increases the success rate of status ailments such as sleep (Sleep), stun (Scare), poison (Toxify) and blindness (Shadows). This can help a warlock influence how a battle unfolds as, for example, giving Sleep a success rate in the high 70s can do wonders in letting an overtaxed party catch a breather.
 
***'''Torment:''' The last step in the process, allowing all warlocks with points invested in the branch to deal additional damage to a cursed target. With the help of '''Bad Luck''', Shadows has a much greater chance of making incoming accuracy-based attacks falter, which is also a good thing.
 
*'''Flame Pledge:''' The first of three branches that grants access to an elemental version of Tap, allowing a warlock to take advantage of an elemental weakness or to deal (and heal) more damage than normal when properly geared and seeded. Spent points beyond the first allow FireTap to occasionally weaken a target's physical power, which while not essential does nonetheless have its uses.
 
*'''Cold Pledge:''' The second of the three branches, adding IceTap and optionally the ability to slow down a target.
 
*'''Storm Pledge:''' The third of the three branches, adding StormTap and optionally the ability to confuse a target.
 
*'''Dark Gift:''' Warlocks already gain quite a bit of intelligence from levelling, but additional intelligence never hurts. The extra agility is a minor boost, but access to Nightmare might be what makes this branch shine.  After all, when combined with '''Bad Luck''' it can prove easy to leave a target in position to have a horrible dream.
 
*'''Parasite:''' This branch is primarily for making Leech worth the HP spent casting it, although granting access to Toxify is nothing to gloss over.
 
**'''Painful Rebound:''' Any warlock that suspects they'll be on the receiving end of a big beating on a consistent basis may want to invest in this branch. To say the least, increasing the cap on Reflect's damage by 45 points can be quite the momentum changer.
 
  
 
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!Branch!!Level!!Description!!Image
 
!Branch!!Level!!Description!!Image
 
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|Shifty || 3 || +3% to the amount of HP healed by shift spells per point, up to a maximum of +21%.
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|Placeholder branch || ?? || Placeholder description text
| rowspan="7" align="right" |[[Image:Warlock2.png|404x318px]]
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|Refund: || 18 || 2% chance for shift spells to refund their HP cost in battle per point, up to a maximum of 8%. This branch includes the spell [[Shiftwave]].
 
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|Martyr || 25 || +15% to the amount of HP restored by [[Sacrifice]] per point, up to a maximum of +45%. This branch includes the spell [[Sacrifice]].
 
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|Curse Breaker || 10 || -25% to [[Curse|Curse's]] penalty when healing an cursed ally per point, up to a maximum of -75%. This branch includes the spell [[Shiftmore]].
 
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|Tolerance || 5 || +1% to defense, fire resist, ice resist and storm resist per point, up to a maximum of +5%. This branch includes the spell [[Vivify]].
 
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|Spry || 8 || +1% to bonus dodge.
 
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|Energy Burn || 5 || +6% to total MP, Will and Credit stolen by [[Absorb]] per point, up to a maximum of +18%. This branch includes the spell [[Absorb]].
 
 
|}
 
|}
  
 
====Occultist Tree Overview====
 
====Occultist Tree Overview====
  
*'''Shifty:''' Shifty is a very important branch for any warlock aiming to act as a healer, as it increases the amount restored without increasing the cost to the warlock themselves.
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"Overview information goes here"
**'''Curse Breaker:''' The appeal of this branch comes down to two factors. One, it allows any source of healing used by a warlock to largely negate the healing penalty on a cursed target. Two, it adds the Shiftmore ability which follows the same healing ratio as other Shift abilities while healing a greater amount per use.
 
**'''Refund:''' For many warlock builds, one point in this branch is enough, as that one point adds a way to heal more than one target. For dedicated healing builds, further investment allows for an occasional 'free' heal, which is always good when the cost is a chunk of the warlock's life force.
 
***'''Martyr:''' Sacrifice is a tricky skill; it can just as easily delay the inevitable party wipe as it can turn the tables on the enemy forces. Improving the restoration provided by Sacrifice can help make the latter case more common than the former.
 
*'''Tolerance:''' This branch is a good way to add some durability, adding defense against any form of attack aside from non-elemental magic damage. Access to Vivify is a good thing too, as the ability to dispel sleep and confusion from all allies makes for a good fit in any warlock build.
 
**'''Spry:''' If you've already invested in all of Tolerance and have a point to spare, +1% dodge rate isn't a bad thing to spend it on.
 
**'''Energy Burn:''' Absorb can be a very powerful tool, instantly preventing most non-PC/companion enemy casters from being able to cast another spell for the entire fight. That Absorb restores HP on top of disabling a spellcaster adds a benefit to the warlock themselves.
 
  
 
== [[Abilities]] ==
 
== [[Abilities]] ==

Revision as of 18:47, 28 April 2014

Notice: This page or section contains information that is not up to date with the most recent version of NEStalgia.

Template:Class/Subscribers

They use their own health to cast spells and can drain the life out of enemies. Warlocks are the healthiest of the four mage classes, with HP growth that rivals classes like soldier and merchant. Warlocks are somewhat sturdy for a mage class as well, although they still take far more physical damage than a dedicated melee class does.

Equipment

Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. Warlocks have access to dagger-type weapons like a Cleric, excepting class-specific weapons such as the Malevolent Crucifix.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Agony Tree

Branch Level Description Image
Placeholder branch  ?? Placeholder description text [[Image:|404x318px]]

Agony Tree Overview

"Overview information goes here"

Occultist Tree

Branch Level Description Image
Placeholder branch  ?? Placeholder description text [[Image:|404x318px]]

Occultist Tree Overview

"Overview information goes here"

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.


Learned Automatically
Ability HP Cost Level Description
Tap 6 1 Steals HP from a single target.
Shift 20 3 Heals an ally for a small amount of HP.
Curse 15 4 Curses a single target, which reduces the amount restored by healing spells/skills/items. Magic herbs are not affected by Curse.
FireTap 12 7 Inflicts direct Fire damage that is returned as HP to the caster.
StormTap 12 8 Inflicts direct Fire damage that is returned as HP to the caster.
Leech 40 10 Steals HP over time from a group.
RobGrave 10 12 Inflicts direct damage; steals an item if the target is KOed.
Shiftmore 40 15 Heals one ally for a moderate amount of HP.
Exigate 20 18 Can be cast anywhere to return the party to the last town visited.
Reflect 25 25 Mirrors all damage the caster takes in a round back at all enemies.
Learned from Occultist Tree
Ability HP Cost Level Description
Exorcism 12 10 Dispels one status ailment on all allies.
Scare 20 10 Chance to Stun; base Rate increases to 100% on Cursed foes.
Sacrifice 20 15 Kills the caster and revives all allies with the remaining HP.
Absorb 15 15 Steals MP, Will, Rage, Credit- and returns as HP.
ShiftWave 40 25 Heals all allies for a small amount of HP.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock