Warlock

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Warlock.png
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Warlocks are a subscription exclusive class. They use their own health to cast spells and can drain the life out of enemies. Warlocks are the healthiest of the four mage classes, with HP growth that rivals classes like soldier and merchant. Warlocks are somewhat sturdy for a mage class as well, although they still take far more physical damage than a dedicated melee class does.

Equipment

Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. Warlocks have access to dagger-type weapons like a Cleric, excepting class-specific weapons such as the Malevolent Crucifix.

Skill Trees

Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with the five points available. There are three ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.
  • Spend 100,000 gold on a Greater Moon Blessing, which grants four points all at once.

As of v1.62 this allows for a maximum of 38 points to spend.

Agony Tree

Branch Level Description Image
Ruination 5 +1 to the round duration of a curse per point, up to a maximum of +4. This branch includes the spell Curse. Warlock1.png
Bad Luck 8 +7% to all randomized spell success rates on cursed foes per point, up to a maximum of +28%. This branch includes the spell Scare.
Torment 12 +4% to damage to foes afflicted by curse per point, up to a maximum of +16%. This branch includes the spell Shadows.
Flame Pledge 15 3% chance for FireTap to proc Weaken on the target per point, up to a maximum of 9%. This branch includes the spell FireTap.
Cold Pledge 15 3% chance for IceTap to proc Slow on the target per point, up to a maximum of 9%. This branch includes the spell IceTap.
Storm Pledge 15 3% chance for StormTap to proc Confuse on the target per point, up to a maximum of 9%. This branch includes the spell StormTap.
Dark Gift 5 +1% to both agility and intelligence per point, up to a maximum of +5%. This branch includes the spell Nightmare.
Parasite 12 +4% to multi-target leech damage and chance to cause curse per point, up to a maximum of +20%. This branch includes the spell Toxify.
Painful Rebound 25 +15 to the maximum amount of damage that Reflect can inflict per point, up to a maximum of +45.

Agony Tree Overview

  • Ruination: This branch is the first step towards building a damage-based warlock, providing access to Curse as well as ways to make it last long enough to be a serious thorn in the side of enemy healers.
    • Bad Luck: The next step in the process, which greatly increases the success rate of status ailments such as sleep (Sleep), stun (Scare), poison (Toxify) and blindness (Shadows). This can help a warlock influence how a battle unfolds as, for example, giving Sleep a success rate in the high 70s can do wonders in letting an overtaxed party catch a breather.
      • Torment: The last step in the process, allowing all warlocks with points invested in the branch to deal additional damage to a cursed target. With the help of Bad Luck, Shadows has a much greater chance of making incoming accuracy-based attacks falter, which is also a good thing.
  • Flame Pledge: The first of three branches that grants access to an elemental version of Tap, allowing a warlock to take advantage of an elemental weakness or to deal (and heal) more damage than normal when properly geared and seeded. Spent points beyond the first allow FireTap to occasionally weaken a target's physical power, which while not essential does nonetheless have its uses.
  • Cold Pledge: The second of the three branches, adding IceTap and optionally the ability to slow down a target.
  • Storm Pledge: The third of the three branches, adding StormTap and optionally the ability to confuse a target.
  • Dark Gift: Warlocks already gain quite a bit of intelligence from levelling, but additional intelligence never hurts. The extra agility is a minor boost, but access to Nightmare might be what makes this branch shine. After all, when combined with Bad Luck it can prove easy to leave a target in position to have a horrible dream.
  • Parasite: This branch is primarily for making Leech worth the HP spent casting it, although granting access to Toxify is nothing to gloss over.
    • Painful Rebound: Any warlock that suspects they'll be on the receiving end of a big beating on a consistent basis may want to invest in this branch. To say the least, increasing the cap on Reflect's damage by 45 points can be quite the momentum changer.

Occultist Tree

Branch Level Description Image
Shifty 3 +3% to the amount of HP healed by shift spells per point, up to a maximum of +21%. Warlock2.png
Refund: 18 2% chance for shift spells to refund their HP cost in battle per point, up to a maximum of 8%. This branch includes the spell Shiftwave.
Martyr 25 +15% to the amount of HP restored by Sacrifice per point, up to a maximum of +45%. This branch includes the spell Sacrifice.
Curse Breaker  ? -25% to Curse's penalty when healing an cursed ally per point, up to a maximum of -75%. This branch includes the spell Shiftmore.
Tolerance 5 +1% to defense, fire resist, ice resist and storm resist per point, up to a maximum of +5%. This branch includes the spell Vivify.
Spry 8 +1% to bonus dodge.
Energy Burn 5 +6% to total MP, Will and Credit stolen by Absorb per point, up to a maximum of +18%. This branch includes the spell Absorb.

Occultist Tree Overview

  • Shifty: Shifty is a very important branch for any warlock aiming to act as a healer, as it increases the amount restored without increasing the cost to the warlock themselves.
    • Curse Breaker: The appeal of this branch comes down to two factors. One, it allows any source of healing used by a warlock to largely negate the healing penalty on a cursed target. Two, it adds the Shiftmore ability which follows the same healing ratio as other Shift abilities while healing a greater amount per use.
    • Refund: For many warlock builds, one point in this branch is enough, as that one point adds a way to heal more than one target. For dedicated healing builds, further investment allows for an occasional 'free' heal, which is always good when the cost is a chunk of the warlock's life force.
      • Martyr: Sacrifice is a tricky skill; it can just as easily delay the inevitable party wipe as it can turn the tables on the enemy forces. Improving the restoration provided by Sacrifice can help make the latter case more common than the former.
  • Tolerance: This branch is a good way to add some durability, adding defense against any form of attack aside from non-elemental magic damage. Access to Vivify is a good thing too, as the ability to dispel sleep and confusion from all allies makes for a good fit in any warlock build.
    • Spry: If you've already invested in all of Tolerance and have a point to spare, +1% dodge rate isn't a bad thing to spend it on.
    • Energy Burn: Absorb can be a very powerful tool, instantly preventing most non-PC/companion enemy casters from being able to cast another spell for the entire fight. That Absorb restores HP on top of disabling a spellcaster adds a benefit to the warlock themselves.

Foundation Tree

Branch Level Description Image
Stamina 5 +2% to max HP per point, up to a maximum of +10%. Warlock3.png
Darkness 5 -5% HP cost of all abilities except shift spells per point, up to a maximum of -25%.
Luck 5 +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.
Fire/Ice/Storm Enchant 12 (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Note: Listed HP costs are the default. Points in the Darkness branch of the Foundation tree will reduce the HP cost of all spells other than Shift spells. Points in Shifty and +HEAL increase the healing of Shift, Shiftmore and Shiftwave.

Learned Automatically
Ability HP Cost Description
Tap 6 Steals HP from a single target.
Shift X Heals an ally for a small amount of HP. Shift's cost is equal to the caster's level.
Sleep 6 50% base chance to put one enemy to sleep.
Leech X Steals HP over time from a group. Cost increases as XP level increases.
Reflect 19 Mirrors all damage the caster takes in a round back at all enemies.
Exigate 20 Can be cast anywhere to return the party to the last town visited.
Learned from Agony Tree
Ability HP Cost Branch Description
Curse 15 Ruination Curses a single target, which reduces the amount restored by healing spells/skills/items. Magic herbs are not affected by Curse.
Scare 20 Bad Luck Chance to Stun a single target.
Shadows 30 Torment Chance to Mirage all enemies.
FireTap 9 Flame Pledge Steals HP from a single target. Damage is influenced by the target's fire resistance and the caster's bonus to fire damage.
IceTap 9 Cold Pledge Steals HP from a single target. Damage is influenced by the target's ice resistance and the caster's bonus to ice damage.
StormTap 9 Storm Pledge Steals HP from a single target. Damage is influenced by the target's storm resistance and the caster's bonus to storm damage.
Nightmare 25 Dark Gift Inflicts major direct damage on a single sleeping target.
Toxify 25 Parasite Chance to poison an enemy group.
Learned from Occultist Tree
Ability HP Cost Branch Description
Shiftwave X Refund Heals all allies for a small amount of HP. Shiftwave's cost is equal to twice the caster's level.
Shiftmore X Curse Breaker Heals one ally for a moderate amount of HP. Shiftmore's cost is equal to one and a half times the caster's level.
Sacrifice 20 Martyr Kills the caster and revives all allies with the remaining HP.
Vivify 15 Tolerance Dispels both sleep and confuse from all allies.
Absorb 15 Energy Burn Steals MP, Will or Credit from a single target which is returned as HP. Plus HEAL will increase the amount of returned HP.
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