User:Xt0rt3r/Builds/Conjurer

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Damage over Time (DoT)

Evan CJ1.png Evan CJ2.png

  • 9 Intelligence Seeds (Large)
  • Malevolent Orb (Fire Enchant)
  • Angelic Set
  • Intelligence and Plus Element Reserves


Leveling

Get the skills in the following order as you level:  
Level 5: Lucky
Level 6: Lucky
Level 7: Bolster Ice
Level 8: Bolster Ice
Level 9: Gust
Level 10: Freezing Weapons
Level 11: Quickness
Level 12: Quickness
Level 13: Bolster Fire *(1)
Level 14: Save
Level 15(+ 1 stat point saved from level 14): Cool Down
level 16: Bolster Fire *(1)
Level 17: Molten Weapons
Level 18: Molten Weapons
Level 19: Heat Up
Level 20: Heat Up
Level 21: Bolster Storm *(1)
Level 22: Bolster Storm *(1)
Level 23: Save
Level 24: Save
Level 25(+ 2 stat points from levels 23, 24): Ice Power
Level 26: Fire Power
Level 27: Fire Power
Level 28: Fire Power
Level 29: Shortened Span
Level 30: Shortened Span
Level 31: Stamina
Level 32: Stamina
Extra Point From The_Ancient_Lighthouse: Stamina
Extra Point From Forgiveness_Served_Cold: Vivify

Attack Patterns

When killing trash mobs(regular enemies): Use you stick/orb to bonk them on the head and let your pets/party members kill them *(2)
Non Elemental Resistant Bosses: Simmer->Gust->Shiver repeat *(3)
Elemental Resistant Bosses: Simmer or Shiver->Gust->Simmer or Shiver repeat *(4)

Notes

*(1) Bolster Fire and Bolster Storm can be swapped for better single target Gust storm damage at lower levels.
*(2) Meaning be conservative about your mana and don't use your dot's and expensive spells unless you need to
*(3) You should be alternating dot's so the new dot replaces the old one when it runs out on the 3rd turn 
*(4) Use whatever element the boss is weak to

Heal

Evan CJ3.png Evan CJ4.png

  • 5 Heal Seeds (Large)
  • 4 Intelligence Seeds (Large)
  • Malevolent Orb (Fire Enchant)
  • Angelic Set
  • Intelligence and Fire Reserves