Difference between revisions of "Status Effects"
From NEStalgia
m (Minor rewording of Focus due to an exception noted in Focus' page.) |
(Filled in the rest of the missing Status Effects and sorted them by type.) |
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− | :[[image: | + | {| class="wikitable" width="80%" |
+ | ! colspan="2" | | ||
+ | ===Status Buffs=== | ||
+ | |- | ||
+ | !Name!!Description | ||
+ | |- | ||
+ | |[[image:Empower_Battle_Icon.png]] [[Empower(Status)|Empower]] || Increases the target's strength. | ||
+ | |- | ||
+ | |[[image:Focus_Battle_Icon.png]] [[Focus(Status)|Focus]] || [[Sleep]] and [[Confuse]] abilities used by an enemy or confused ally have a 0% success rate on the target. | ||
+ | |- | ||
+ | |[[image:Harden_Battle_Icon.png]] [[Harden(Status)|Harden]] || Increases the target's defense. | ||
+ | |- | ||
+ | |[[image:Renew_Battle_Icon.png]] [[Renew(Status)|Renew]] || Causes the target to regenerate [[HP]] for several turns. | ||
+ | |} | ||
− | :[[image:Blind_Battle_Icon.png]] [[Blind(Status)|Blind]] | + | {| class="wikitable" width="80%" |
+ | ! colspan="2" | | ||
+ | ===Status Ailments=== | ||
+ | |- | ||
+ | !Name!!Description | ||
+ | |- | ||
+ | |[[image:Bleed_Battle_Icon.png]] [[Bleed(Status)|Bleed]] || Causes the target to lose minor amounts of hp each turn. | ||
+ | |- | ||
+ | |[[image:Blind_Battle_Icon.png]] [[Blind(Status)|Blind]] || Causes the target to become far less likely to land physical-based attacks. | ||
+ | |- | ||
+ | |[[image:Confuse_Battle_Icon.png]] [[Confuse(Status)|Confuse]] || Causes the target to take a random action. | ||
+ | |- | ||
+ | |[[image:Curse_Battle_Icon.png]] [[Curse(Status)|Curse]] || Reduces the effectiveness of all in-battle [[HP]] restoration by half. | ||
+ | |- | ||
+ | |[[image:Poison_Battle_Icon.png]] [[Poison(Status)|Poison]] || The target takes a small amount of [[Poison]] damage each turn. | ||
+ | |- | ||
+ | |[[image:Sleep_Battle_Icon.png]] [[Sleep(Status)|Sleep]] || The target falls asleep and may not take any action. | ||
+ | |- | ||
+ | |[[image:Slow_Battle_Icon.png]] [[Slow(Status)|Slow]] || Decreases the target's agility. | ||
+ | |- | ||
+ | |[[image:Soften_Battle_Icon.png]] [[Soften(Status)|Soften]] || Decreases the target's defense. | ||
+ | |- | ||
+ | |[[image:Stun_Battle_Icon.png]] [[Stun(Status)|Stun]] || Interrupts the target's next action. | ||
+ | |- | ||
+ | |[[image:Weaken_Battle_Icon.png]] [[Weaken(Status)|Weaken]] || Causes the target's agility to drop. | ||
+ | |} | ||
− | + | {| class="wikitable" width="80%" | |
− | + | ! colspan="2" | | |
− | + | ===Damage Over Time Effects=== | |
− | + | |- | |
− | + | !Name!!Description | |
− | + | |- | |
− | + | |[[image:Darken_Battle_Icon.png]] [[Darken(Status)|Darken]] || Non-elemental DoT effect. Can be stacked with other DoT's. | |
− | + | |- | |
− | + | |[[image:Fizz_Battle_Icon.png]] [[Fizz(Status)|Fizz]] || Non-elemental DoT effect. Doesn't stack with Shiver, Simmer, or Sizzle. | |
− | + | |- | |
− | + | |[[image:Shiver_Battle_Icon.png]] [[Shiver(Status)|Shiver]] || [[Ice]] DoT effect. Doesn't stack with Fizz, Simmer, or Sizzle. | |
− | + | |- | |
− | + | |[[image:Simmer_Battle_Icon.png]] [[Simmer(Status)|Simmer]] || [[Fire]] DoT effect. Doesn't stack with Fizz, Shiver, or Sizzle. | |
− | + | |- | |
− | :[[ | + | |[[image:Sizzle_Battle_Icon.png]] [[Sizzle(Status)|Sizzle]] || [[Storm]] DoT effect. Doesn't stack with Fizz, Shiver, or Simmer. |
+ | |} | ||
+ | NOTE: DoT effects are not removed by abilities that clear all status ailments, like the [[Cleric|Cleric's]] Cleanse skill tree. |
Revision as of 03:07, 14 November 2012
Status Buffs |
|
---|---|
Name | Description |
Empower | Increases the target's strength. |
Focus | Sleep and Confuse abilities used by an enemy or confused ally have a 0% success rate on the target. |
Harden | Increases the target's defense. |
Renew | Causes the target to regenerate HP for several turns. |
Status Ailments |
|
---|---|
Name | Description |
Bleed | Causes the target to lose minor amounts of hp each turn. |
Blind | Causes the target to become far less likely to land physical-based attacks. |
Confuse | Causes the target to take a random action. |
Curse | Reduces the effectiveness of all in-battle HP restoration by half. |
Poison | The target takes a small amount of Poison damage each turn. |
Sleep | The target falls asleep and may not take any action. |
Slow | Decreases the target's agility. |
Soften | Decreases the target's defense. |
Stun | Interrupts the target's next action. |
Weaken | Causes the target's agility to drop. |
Damage Over Time Effects |
|
---|---|
Name | Description |
Darken | Non-elemental DoT effect. Can be stacked with other DoT's. |
Fizz | Non-elemental DoT effect. Doesn't stack with Shiver, Simmer, or Sizzle. |
Shiver | Ice DoT effect. Doesn't stack with Fizz, Simmer, or Sizzle. |
Simmer | Fire DoT effect. Doesn't stack with Fizz, Shiver, or Sizzle. |
Sizzle | Storm DoT effect. Doesn't stack with Fizz, Shiver, or Simmer. |
NOTE: DoT effects are not removed by abilities that clear all status ailments, like the Cleric's Cleanse skill tree.