Difference between revisions of "Status Effects"
From NEStalgia
(Added short descriptions and removed Death from the list.) |
m (Minor rewording of Focus due to an exception noted in Focus' page.) |
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:[[image:Curse_Battle_Icon.png]] [[Curse(Status)|Curse]] - Reduces the effectiveness of all in-battle [[HP]] restoration by half. | :[[image:Curse_Battle_Icon.png]] [[Curse(Status)|Curse]] - Reduces the effectiveness of all in-battle [[HP]] restoration by half. | ||
− | :[[image:Focus_Battle_Icon.png]] [[Focus(Status)|Focus]] - | + | :[[image:Focus_Battle_Icon.png]] [[Focus(Status)|Focus]] - [[Sleep]] and [[Confuse]] abilities used by an enemy or confused ally have a 0% success rate on the target. |
:[[image:Leech_Battle_Icon.png]] [[Leech(Status)|Leech]] - The target takes minor damage which is transferred to the caster of the [[Leech]] spell. | :[[image:Leech_Battle_Icon.png]] [[Leech(Status)|Leech]] - The target takes minor damage which is transferred to the caster of the [[Leech]] spell. |
Revision as of 12:38, 9 October 2012
- Bleed - Causes the target to lose minor amounts of hp each turn.
- Blind - Causes the target to become far less likely to land physical-based attacks.
- Confuse - Causes the target to take a random action.
- Focus - Sleep and Confuse abilities used by an enemy or confused ally have a 0% success rate on the target.
- Sleep - The target falls asleep and may not take any action.
- Slow - Causes the target's agility to drop.
- Stun - Interrupts the target's next action.