Difference between revisions of "Status Effects"
From NEStalgia
(Added short descriptions and removed Death from the list.) |
|||
Line 1: | Line 1: | ||
− | :[[image:Bleed_Battle_Icon.png]] [[Bleed(Status)|Bleed]] | + | :[[image:Bleed_Battle_Icon.png]] [[Bleed(Status)|Bleed]] - Causes the target to lose minor amounts of hp each turn. |
− | :[[image:Blind_Battle_Icon.png]] [[Blind(Status)|Blind]] | + | :[[image:Blind_Battle_Icon.png]] [[Blind(Status)|Blind]] - Causes the target to become far less likely to land physical-based attacks. |
− | :[[image:Confuse_Battle_Icon.png]] [[Confuse(Status)|Confuse]] | + | :[[image:Confuse_Battle_Icon.png]] [[Confuse(Status)|Confuse]] - Causes the target to take a random action. |
− | :[[image:Curse_Battle_Icon.png]] [[Curse(Status)|Curse]] | + | :[[image:Curse_Battle_Icon.png]] [[Curse(Status)|Curse]] - Reduces the effectiveness of all in-battle [[HP]] restoration by half. |
− | : | + | :[[image:Focus_Battle_Icon.png]] [[Focus(Status)|Focus]] - The target becomes immune to [[Sleep]] and [[Confuse]] abilities. |
− | :[[image: | + | :[[image:Leech_Battle_Icon.png]] [[Leech(Status)|Leech]] - The target takes minor damage which is transferred to the caster of the [[Leech]] spell. |
− | :[[image: | + | :[[image:Poison_Battle_Icon.png]] [[Poison(Status)|Poison]] - The target takes a small amount of [[Poison]] damage each turn. |
− | :[[image: | + | :[[image:Sleep_Battle_Icon.png]] [[Sleep(Status)|Sleep]] - The target falls asleep and may not take any action. |
− | :[[image: | + | :[[image:Slow_Battle_Icon.png]] [[Slow(Status)|Slow]] - Causes the target's agility to drop. |
− | + | :[[image:Stun_Battle_Icon.png]] [[Stun(Status)|Stun]] - Interrupts the target's next action. | |
− | |||
− | :[[image:Stun_Battle_Icon.png]] [[Stun(Status)|Stun]] |
Revision as of 01:21, 11 June 2012
- Bleed - Causes the target to lose minor amounts of hp each turn.
- Blind - Causes the target to become far less likely to land physical-based attacks.
- Confuse - Causes the target to take a random action.
- Sleep - The target falls asleep and may not take any action.
- Slow - Causes the target's agility to drop.
- Stun - Interrupts the target's next action.