Difference between revisions of "Simmer (ability)"

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(Undo revision 2114 by Mikau (talk))
 
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{{Quick}}
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{{Skill
{{Equipment}}
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|Learned                = 1 [[Conjurer]]
{{EquipRow | name=Cost | value=3 [[MP]]}}
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|Cost = 5 [[MP]]
{{EquipRow | name=Target | value=[[SingleEnemy | Single Enemy]]}}
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|Target = [[SingleEnemy]]
{{EquipRow | name=Type | value=[[Offensive]]}}
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|Type = [[Offensive]] - [[Debuff]]
{{EquipRow | name=Effect  | value=[[DamageOverTime|Damage/Time]] }}
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|Power                  = 75%
{{EquipRow | name=Element | value=[[Fire]] }}
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|Element               = [[Fire]]
{{EquipRow | name=Class  | value=[[Conjurer]]  }}
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|Plus Fire Cap          = 30
{{EquipBottom}}
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|Effect = Places a damage over time effect on the target enemy that lasts for three rounds. Simmer will replace an active simmer effect, even if the current effect is stronger.
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|Picture                =  
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}}
  
Simmer places a [[fire]] based damage effect on the target that lasts for 3 rounds. Casting another damage over time on the target will replace the existing spell with a new one.
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[[Category:Abilities]]

Latest revision as of 17:52, 13 October 2015

Simmer (ability)
 Learned: 1 Conjurer
 Cost: 5 MP
 Target: SingleEnemy
 Type: Offensive - Debuff
 Power: 75%
 Element: Fire
 Plus Fire Cap: 30
 Effect: Places a damage over time effect on the target enemy that lasts for three rounds. Simmer will replace an active simmer effect, even if the current effect is stronger.
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