Difference between revisions of "Renew (ability)"

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'''Learned:''' 2 [[Conjurer]]<br>
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{{Skill
'''Cost:''' 4 [[MP]] <br>
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|Learned               = 2 [[Conjurer]], [[Companions]]
'''Target:''' [[Single]]<br>
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|Cost = 5 [[MP]] / 90 [[Rage]] / 2 [[Will]]
'''Type:''' [[Healing]]<br>
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|Target = [[SingleAlly]]
'''Effect:''' Places a 3 round healing effect on the caster's target. The spell will heal the target for a small amount each turn before they attack. If another HoT is cast on them the new one will take over regardless of whether it's weaker or stronger. When used out of combat it will heal the target every time they take a step and ends when they've taken 14 steps, or get in to a fight, whichever comes first.
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|Type = [[Healing]] - [[Buff]] / [[Field]]
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|Power                  = 15%
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|Plus Heal Cap          = 10
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|Effect = Places a minor healing buff effect on a target party member that lasts for three rounds. Renew will replace an active healing over time effect even if the current effect is stronger.
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When used out of combat Renew will heal the target every time they take a step and ends when they've taken 14 steps or get in to a fight, whichever occurs first.
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}}
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[[Category:Abilities]]

Latest revision as of 10:36, 14 January 2015

Renew (ability)
 Learned: 2 Conjurer, Companions
 Cost: 5 MP / 90 Rage / 2 Will
 Target: SingleAlly
 Type: Healing - Buff / Field
 Power: 15%
 Plus Heal Cap: 10
 Effect: Places a minor healing buff effect on a target party member that lasts for three rounds. Renew will replace an active healing over time effect even if the current effect is stronger.

When used out of combat Renew will heal the target every time they take a step and ends when they've taken 14 steps or get in to a fight, whichever occurs first.

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