Difference between revisions of "RenewWave"

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(RenewWave)
 
 
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'''Learned by:''' 23 [[Conjurer]]<br>
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{{Skill
'''Cost:''' 23 [[MP]] <br>
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|Learned               = 23 [[Conjurer]], [[Companions]]
'''Target:''' [[Party]]<br>
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|Cost = 25 [[MP]] / 200 [[Rage]]
'''Type:''' [[Healing]]<br>
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|Target = [[Party]]
'''Effect:''' Places a 3 round healing effect on the caster's target. The spell will heal the caster's party for a small amount each turn before they attack. If another HoT is cast on them the new one will take over regardless of whether it's weaker or stronger. When used out of combat it will heal the target every time they take a step and ends when they've taken 14 steps, or get in to a fight, whichever comes first.
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|Type = [[Healing]] - [[Buff]] / [[Field]]
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|Power                  = 15%
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|Plus Heal Cap          = 15
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|Effect = Places a minor healing buff effect on the party that lasts for three rounds. RenewWave will replace any active healing over time effect on each target, even if the current effect is stronger.
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When used out of combat RenewWave will heal each party member every time they take a step and ends when each target takes 14 steps or when the party gets in to a fight, whichever comes first.
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}}
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[[Category:Abilities]]

Latest revision as of 17:44, 13 October 2015

RenewWave
 Learned: 23 Conjurer, Companions
 Cost: 25 MP / 200 Rage
 Target: Party
 Type: Healing - Buff / Field
 Power: 15%
 Plus Heal Cap: 15
 Effect: Places a minor healing buff effect on the party that lasts for three rounds. RenewWave will replace any active healing over time effect on each target, even if the current effect is stronger.

When used out of combat RenewWave will heal each party member every time they take a step and ends when each target takes 14 steps or when the party gets in to a fight, whichever comes first.

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