Difference between revisions of "Ranger"
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== Equipment == | == Equipment == |
Revision as of 00:23, 10 March 2011
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.
Equipment
Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces.
Skills
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Shock | 3 | Offensive | Deals moderate Storm damage |
4 | Heal | 3 | Heal | Recovers a small amount of HP |
6 | Guard | N/A | Support | Protects an ally for one turn, or lowers damage if used on self |
7 | Repel | 5 | Field | Prevents encounters from weaker monsters |
8 | Electro | 6 | Offensive | Deals moderate Storm damage to target group |
11 | Impale | 11 | Offensive | Deals minor damage, chance to bleed |
14 | Outside | 4 | Field | Sends party to entrance of the dungeon |
16 | Soften | 4 | Debuff | Reduces defense |
18 | Headshot | N/A | Offensive | Deals minor damage, chance of confusion |
21 | HealMore | 10 | Heal | Recovers a moderate amount of HP |
23 | Lightning | 11 | Offensive | Deals moderate Storm damage to all enemies |
25 | Harden | 8 | Buff | Increases defense |
28 | Sense | N/A | Field | Shows enemies in area, shows target's current HP |
Milestone Boosts
Level 10
- +8% Physical Damage
- +10% Max Mana Points
- +10% Max Health Points
Level 20
- +8% Storm Damage
- +1% Critical Hit
- +8% Healing