Conjurer
From NEStalgia
Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class.
Equipment
Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells.
Skills
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Simmer | 3 | Offensive | Deals damage over time to an enemy for 3 turns. |
2 | Renew | 3 | Heal | Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
4 | Shield | 8 | Buff | The user's defense and speed are increased for the duration of the battle. Can not be used on others. |
6 | Poison | 5 | Offensive | Has a chance to poison the target. |
8 | Fireball | 2 | Offensive | Hits the target with a fire-based attack for minor damage. |
10 | Detox | 5 | Support | Removes the poison effect from the target. |
12 | Boil | 10 | Offensive | Deals damage over time to all enemies for 3 turns. |
14 | Recall | 2 | Field | Sends the user/party to the last visited town. Does not work in battle or in dungeons. |
16 | RenewMore | 13 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
18 | Shiver | 12 | Offensive | Deals damage over time that lasts for 3 turns. |
20 | Snowball | 7 | Offensive | Hits the target with an ice-based attack for moderate damage. |
23 | RenewWave | 23 | Heal | Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
25 | Shadows | 19 | Offensive | Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses. |
27 | Chill | 22 | Offensive | Casts Shiver on all enemies, damaging them for 3 turns. |
29 | Redeem | 21 | Heal | Has a 50% chance to revive a dead ally during battle. Revived targets will be restored to 40% of their maximum HP. |
32 | RenewMost | 22 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
Milestone Bonus
Level 10
- +8% Healing
- +10% Max Mana Points
- +10% Max Hit Points
Level 20
- +8% Fire Damage
- +8% Ice Damage
- +8% Storm Damage