Difference between revisions of "Conjurer"

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(Skills: updated costs)
(Skills)
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!Level!!Skill Name!!MP Cost!!Type!!Effect
 
!Level!!Skill Name!!MP Cost!!Type!!Effect
 
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|1||[[Simmer]]||3||Offensive||Does stuff
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|1||[[Simmer]]||3||Offensive||Deals damage over time to all enemies for 3 turns.
 
|-
 
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|2||[[Renew]]||3||Heal||Does stuff
+
|2||[[Renew]]||3||Heal||Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
 
|-
 
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|4||[[Shield]]||8||Offensive||Does stuff
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|4||[[Shield]]||8||Buff||The user's defense and speed are increased for the duration of the battle. Can not be used on others.
 
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|6||[[Poison]]||5||Offensive||Does stuff
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|6||[[Poison]]||5||Offensive||Has a chance to poison the target.
 
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|8||[[Fireball]]||2||Offensive||Does stuff
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|8||[[Fireball]]||2||Offensive||Hits the target with a fire-based attack for minor damage.
 
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|10||[[Detox]]||5||Offensive||Does stuff
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|10||[[Detox]]||5||Support||Removes the poison effect from the target.
 
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|12||[[Boil]]||10||Offensive||Does stuff
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|12||[[Boil]]||10||Offensive||Deals damage over time to all enemies for 3 turns.
 
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|14||[[Recall]]||2||Offensive||Does stuff
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|14||[[Recall]]||2||Field||Sends the user/party to the last visited town. Does not work in battle or in dungeons.
 
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|16||[[RenewMore]]||13||Offensive||Does stuff
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|16||[[RenewMore]]||13||Heal||Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
 
|-
 
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|18||[[Shiver]]||12||Offensive||Does stuff
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|18||[[Shiver]]||12||Offensive||Deals damage over time that lasts for 3 turns.
 
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|20||[[Snowball]]||7||Offensive||Does stuff
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|20||[[Snowball]]||7||Offensive||Hits the target with an ice-based attack for moderate damage.
 
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|23||[[RenewWave]]||23||Offensive||Does stuff
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|23||[[RenewWave]]||23||Heal||Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
 
|-
 
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|25||[[Shadows]]||19||Offensive||Does stuff
+
|25||[[Shadows]]||19||Offensive||Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses.
 
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|27||[[Chill]]||22||Offensive||Does stuff
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|27||[[Chill]]||22||Offensive||Casts [[Shiver]] on all enemies, damaging them for 3 turns.
 
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|29||[[Redeem]]||21||Offensive||Does stuff
+
|29||[[Redeem]]||21||Heal||Has a 50% chance to revive a dead ally during battle. Revived targets will be restored to 40% of their maximum HP.
 
|-
 
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|32||[[RenewMost]]||22||Offensive||Does stuff
+
|32||[[RenewMost]]||22||Heal||Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
 
|}
 
|}
  

Revision as of 05:15, 6 March 2011

Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class.

Equipment

Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells.

Skills

Level Skill Name MP Cost Type Effect
1 Simmer 3 Offensive Deals damage over time to all enemies for 3 turns.
2 Renew 3 Heal Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
4 Shield 8 Buff The user's defense and speed are increased for the duration of the battle. Can not be used on others.
6 Poison 5 Offensive Has a chance to poison the target.
8 Fireball 2 Offensive Hits the target with a fire-based attack for minor damage.
10 Detox 5 Support Removes the poison effect from the target.
12 Boil 10 Offensive Deals damage over time to all enemies for 3 turns.
14 Recall 2 Field Sends the user/party to the last visited town. Does not work in battle or in dungeons.
16 RenewMore 13 Heal Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
18 Shiver 12 Offensive Deals damage over time that lasts for 3 turns.
20 Snowball 7 Offensive Hits the target with an ice-based attack for moderate damage.
23 RenewWave 23 Heal Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
25 Shadows 19 Offensive Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses.
27 Chill 22 Offensive Casts Shiver on all enemies, damaging them for 3 turns.
29 Redeem 21 Heal Has a 50% chance to revive a dead ally during battle. Revived targets will be restored to 40% of their maximum HP.
32 RenewMost 22 Heal Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.

Milestone Bonus

Level 10

  • +8% Healing
  • +10% Max Mana Points
  • +10% Max Hit Points

Level 20

  • +8% Fire Damage
  • +8% Ice Damage
  • +8% Storm Damage

Level 30