Difference between revisions of "Conjurer"

From NEStalgia
Jump to: navigation, search
(Removed confusing old information)
Line 18: Line 18:
  
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
! colspan="4" |
+
! colspan="6" |
 +
 
 
===Mage Tree===
 
===Mage Tree===
 
|-
 
|-
!Branch!!Level!!Description!!Image
+
!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 +
|-
 +
|Quickness || - || - || 2 || +1 to Agility for every 3 levels.
 +
| rowspan="19" align="right"|Placeholder Image
 +
|-
 +
|Lucky || - || - || 2 || +1 to Luck for every 3 levels.
 +
|-
 +
|Bolster Fire || 5 || Quickness (2) || 2 || +20% of equipped weapon Enchant Power added to Plus Fire.
 +
|-
 +
|Ability: Gust || 5 || Bolster Fire (1) or Bolster Ice (1) || 1 || Inflicts direct Storm damage.
 +
|-
 +
|Bolster Ice || 5 || Lucky (2) || 2 || +20% of equipped weapon Enchant Power added to Plus Ice.
 +
|-
 +
|Extra Crispy || 10 || Bolster Fire (2) || 3 || +33% chance for Simmer and Boil damage ticks to last an extra round.
 +
|-
 +
|Molten Weapons || 10 || Bolster Fire (1) || 2 || +40% to the Power of Fire Weapon Enchants.
 +
|-
 +
|Bolster Storm || 10 || Ability: Gust (1) || 2 || +20% of equipped weapon Enchant Power added to Plus Storm.
 +
|-
 +
|Freezing Weapons || 10 || Bolster Ice (1) || 2 || +40% to the Power of Ice Weapon Enchants.
 +
|-
 +
|Hypothermic || 10 || Bolster Ice (2) || 3 || +33% chance for Shiver and Chill damage ticks to last an extra round.
 +
|-
 +
|Wither || 15 || Extra Crispy (2) || 3 || +5% chance for Simmer and Boil to inflict [[weaken|Weaken]].
 +
|-
 +
|Heat Up || 15 || Molten Weapons (1) || 2 || +1 to the Plus Fire Cap of all Fire spells for every 3 levels.
 +
|-
 +
|Electrified Weapons || 15 || Bolster Storm (1) || 2 || +40% to the Power of Storm Weapon Enchants.
 +
|-
 +
|Cool Down || 15 || Frozen Weapons (1) || 2 || +1 to the Plus Ice Cap of all Ice spells for every 3 levels.
 +
|-
 +
|Frozen Solid || 15 || Hypothermic (2) || 3 || +5% chance for Shiver and Chill to inflict [[stun|Stun]].
 +
|-
 +
|Ability: Boil || 25 || Wither (2) || 1 || Inflicts Fire damage over several rounds.
 +
|-
 +
|Fire Power || 25 || Heat Up (2) || 3 || +8% to the Power of all Fire abilities.
 +
|-
 +
|Ice Power || 25 || Cool Down (2) || 3 || +8% to the Power of all Ice abilities.
 
|-
 
|-
|Placeholder branch || ?? || Placeholder description text
+
|Ability: Chill || 25 || Frozen Solid (2) || 1 || Inflicts Ice damage over several rounds.
| rowspan="9" align="right"|[[Image:|404x318px]]
 
 
|}
 
|}
 
 
====Mage Tree Overview====
 
====Mage Tree Overview====
  
Line 32: Line 68:
  
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
! colspan="4" |
+
! colspan="6" |
 +
 
 
===Healer Tree===
 
===Healer Tree===
 
|-
 
|-
!Branch!!Level!!Description!!Image
+
!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 +
|-
 +
|Shortened Span || - || - || 3 || +10% chance for Renew spells to end an active damage over time spell.
 +
| rowspan="17" align="right"|Placeholder Image
 +
|-
 +
|Holy Shield || - || - || 3 || +33% chance for Shield to also bestow Bless.
 +
|-
 +
|Stamina || 5 || Shortened Span (2) || 3 || +1 to Max HP for every 2 levels.
 +
|-
 +
|Wisdom || 5 || Holy Shield (2) || 3 || +1 to Max MP for every 2 levels.
 +
|-
 +
|Ability: Vivify || 10 || Stamina (1) || 1 || Dispels [[sleep|Sleep]] and [[confuse|Confuse]].
 +
|-
 +
|Renewable Power || 10 || Stamina (2) || 3 || +3% to the Power of all Heal spells.
 +
|-
 +
|Exasperate || 10 || Comatose (1) || 2 || +5% chance to inflict [[sleep|Sleep]] on attacking foes.
 +
|-
 +
|Comatose || 10 || Wisdom (1) || 2 || +25 to the damage threshold of all [[sleep|Sleep]] statuses inflicted.
 +
|-
 +
|Ability: Consume || 10 || Wisdom (1) || 1 || Steals MP, Will, Rage etc., returned as MP.
 +
|-
 +
|Rejuvenate || 15 || Ability: Vivify (1) || 2 || +25% chance for Vivify to also generate an active Renew spell.
 +
|-
 +
|Master Healer || 15 || Renewable Power (2) || 3 || +33% to the Plus Heal Cap of all Renew spells.
 +
|-
 +
|Extended Recovery || 15 || Master Healer (2) || 3 || +33% chance for all Renew healing ticks to last an extra round.
 +
|-
 +
|Night Terrors || 15 || Comatose (2) || 2 || +20% to the Power of Nightmare.
 +
|-
 +
|Benediction || 25 || Ability: RenewMost (1) || 2 || +25% chance for all Renew and Redeem spells to also bestow Bless.
 +
|-
 +
|Ability: RenewMost || 25 || Master Healer (1) || 1 || Heals for a large amount of HP over several rounds.
 
|-
 
|-
|Placeholder branch || ?? || Placeholder description text
+
|Second Chance || 25 || Extended Recovery || 2 || +15% to Redeem's Rate and HP healed upon Revival.
| rowspan="7" align="right"|[[Image:|404x318px]]
 
 
|-
 
|-
|Placeholder branch || ?? || Placeholder description text
+
|Siphon Energy || 25 || Ability: Consume (1) || 2 || +10% to the amount of MP, Rage, etc. stolen by Consume.
 
|}
 
|}
  

Revision as of 20:05, 28 April 2014

Notice: This page or section contains information that is not up to date with the most recent version of NEStalgia.

Template:Class/Subscribers

They are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time.

Equipment

Conjurers can equip Orbs and certain Staves and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and in some cases also offer spell charges.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Mage Tree

Node Level Required Nodes Max Points Description Image
Quickness - - 2 +1 to Agility for every 3 levels. Placeholder Image
Lucky - - 2 +1 to Luck for every 3 levels.
Bolster Fire 5 Quickness (2) 2 +20% of equipped weapon Enchant Power added to Plus Fire.
Ability: Gust 5 Bolster Fire (1) or Bolster Ice (1) 1 Inflicts direct Storm damage.
Bolster Ice 5 Lucky (2) 2 +20% of equipped weapon Enchant Power added to Plus Ice.
Extra Crispy 10 Bolster Fire (2) 3 +33% chance for Simmer and Boil damage ticks to last an extra round.
Molten Weapons 10 Bolster Fire (1) 2 +40% to the Power of Fire Weapon Enchants.
Bolster Storm 10 Ability: Gust (1) 2 +20% of equipped weapon Enchant Power added to Plus Storm.
Freezing Weapons 10 Bolster Ice (1) 2 +40% to the Power of Ice Weapon Enchants.
Hypothermic 10 Bolster Ice (2) 3 +33% chance for Shiver and Chill damage ticks to last an extra round.
Wither 15 Extra Crispy (2) 3 +5% chance for Simmer and Boil to inflict Weaken.
Heat Up 15 Molten Weapons (1) 2 +1 to the Plus Fire Cap of all Fire spells for every 3 levels.
Electrified Weapons 15 Bolster Storm (1) 2 +40% to the Power of Storm Weapon Enchants.
Cool Down 15 Frozen Weapons (1) 2 +1 to the Plus Ice Cap of all Ice spells for every 3 levels.
Frozen Solid 15 Hypothermic (2) 3 +5% chance for Shiver and Chill to inflict Stun.
Ability: Boil 25 Wither (2) 1 Inflicts Fire damage over several rounds.
Fire Power 25 Heat Up (2) 3 +8% to the Power of all Fire abilities.
Ice Power 25 Cool Down (2) 3 +8% to the Power of all Ice abilities.
Ability: Chill 25 Frozen Solid (2) 1 Inflicts Ice damage over several rounds.

Mage Tree Overview

"Overview information goes here"

Healer Tree

Node Level Required Nodes Max Points Description Image
Shortened Span - - 3 +10% chance for Renew spells to end an active damage over time spell. Placeholder Image
Holy Shield - - 3 +33% chance for Shield to also bestow Bless.
Stamina 5 Shortened Span (2) 3 +1 to Max HP for every 2 levels.
Wisdom 5 Holy Shield (2) 3 +1 to Max MP for every 2 levels.
Ability: Vivify 10 Stamina (1) 1 Dispels Sleep and Confuse.
Renewable Power 10 Stamina (2) 3 +3% to the Power of all Heal spells.
Exasperate 10 Comatose (1) 2 +5% chance to inflict Sleep on attacking foes.
Comatose 10 Wisdom (1) 2 +25 to the damage threshold of all Sleep statuses inflicted.
Ability: Consume 10 Wisdom (1) 1 Steals MP, Will, Rage etc., returned as MP.
Rejuvenate 15 Ability: Vivify (1) 2 +25% chance for Vivify to also generate an active Renew spell.
Master Healer 15 Renewable Power (2) 3 +33% to the Plus Heal Cap of all Renew spells.
Extended Recovery 15 Master Healer (2) 3 +33% chance for all Renew healing ticks to last an extra round.
Night Terrors 15 Comatose (2) 2 +20% to the Power of Nightmare.
Benediction 25 Ability: RenewMost (1) 2 +25% chance for all Renew and Redeem spells to also bestow Bless.
Ability: RenewMost 25 Master Healer (1) 1 Heals for a large amount of HP over several rounds.
Second Chance 25 Extended Recovery 2 +15% to Redeem's Rate and HP healed upon Revival.
Siphon Energy 25 Ability: Consume (1) 2 +10% to the amount of MP, Rage, etc. stolen by Consume.

Healer Tree Overview

"Overview information goes here"

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Simmer 5 1 Inflicts fire damage over time on a single target.
Renew 5 2 Heals an ally for a small amount of HP over time.
Shield 8 4 Boosts the speed and defense of the caster.
Shiver 5 5 Inflicts ice damage over time on a single target.
Detox 7 8 Dispels the poison status from an ally.
Sleep 4 10 Chance to sleep a single target.
RenewMore 15 11 Heals an ally for a moderate amount of HP over time.
Recall 2 13 Used in the overworld; returns the party to the last town visited.
Nightmare 12 15 Inflicts major direct damage on a single sleeping target.
Dream 3 16 Awakens a sleeping ally and heals all allies.
Redeem 21 20 40% base chance to revive one ally from death.
RenewWave 25 23 Heals all allies for a small amount of HP over time.
Learned from Mage Tree
Ability MP Cost Level Description
Gust 3 5 Inflicts direct storm damage on a single target.
Boil 15 25 Inflicts fire damage over time on all enemies.
Chill 15 25 Inflicts ice damage over time on all enemies.
Learned from Healer Tree
Ability MP Cost Level Description
Vivify 5 10 Dispels both sleep and confuse from all allies.
Consume 10 10 Steals MP, Will, Rage, Credit- and returns as MP
RenewMost 25 25 Heals an ally for a large amount of HP over time.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock