Difference between revisions of "Conjurer"

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Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class.  
 
Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class.  
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[[Image:Conjurer.png]]
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[[Image:Conjurer_stats.png]]
  
 
== Equipment ==
 
== Equipment ==

Revision as of 01:19, 10 March 2011

Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class.

Conjurer.png Conjurer stats.png

Equipment

Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells.

Skills

Level Skill Name MP Cost Type Effect
1 Simmer 3 Offensive Deals damage over time to an enemy for 3 turns.
2 Renew 3 Heal Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
4 Shield 8 Buff The user's defense and speed are increased for the duration of the battle. Can not be used on others.
6 Poison 5 Offensive Has a chance to poison the target.
8 Fireball 2 Offensive Hits the target with a fire-based attack for minor damage.
10 Detox 5 Support Removes the poison effect from the target.
12 Boil 10 Offensive Deals damage over time to all enemies for 3 turns.
14 Recall 2 Field Sends the user/party to the last visited town. Does not work in battle or in dungeons.
16 RenewMore 13 Heal Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
18 Shiver 12 Offensive Deals damage over time that lasts for 3 turns.
20 Snowball 7 Offensive Hits the target with an ice-based attack for moderate damage.
23 RenewWave 23 Heal Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.
25 Shadows 19 Offensive Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses.
27 Chill 22 Offensive Casts Shiver on all enemies, damaging them for 3 turns.
29 Redeem 21 Heal Has a 50% chance to revive a dead ally during battle. Revived targets will be restored to 40% of their maximum HP.
32 RenewMost 22 Heal Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps.

Milestone Bonus

Level 10

  • +8% Healing
  • +10% Max Mana Points
  • +10% Max Hit Points

Level 20

  • +8% Fire Damage
  • +8% Ice Damage
  • +8% Storm Damage

Level 30