Difference between revisions of "Cleric"
From NEStalgia
(→Skills) |
|||
Line 11: | Line 11: | ||
!Level!!Skill Name!!MP Cost!!Type!!Effect | !Level!!Skill Name!!MP Cost!!Type!!Effect | ||
|- | |- | ||
− | |1||[[Heal]]||3|| | + | |1||[[Heal]]||3||[[Healing]]||Recovers a small amount of HP |
|- | |- | ||
− | |3||[[Poison]]||5||Debuff||Inflicts Poison | + | |3||[[Poison]]||5||[[Debuff]]||Inflicts Poison |
|- | |- | ||
− | |6||[[Soften]]||4||Debuff||Reduces Defense | + | |6||[[Soften]]||4||[[Debuff]]||Reduces Defense |
|- | |- | ||
− | |7||[[Detox]]||6|| | + | |7||[[Detox]]||6||[[Healing]]||Cures Poison |
|- | |- | ||
− | |8||[[Sleep]]||4||Debuff||Inflicts Sleep | + | |8||[[Sleep]]||4||[[Debuff]]||Inflicts Sleep |
|- | |- | ||
− | |10||[[HealMore]]||10|| | + | |10||[[HealMore]]||10||[[Healing]]||Recovers a moderate amount of HP |
|- | |- | ||
− | |11||[[Speed]]||5||Buff||Increases Agility | + | |11||[[Speed]]||5||[[Buff]]||Increases Agility |
|- | |- | ||
|13||[[Smite]]||8||Offensive||Damages enemy, chance of Death | |13||[[Smite]]||8||Offensive||Damages enemy, chance of Death | ||
|- | |- | ||
− | |15||[[Harden]]||8||Buff||Increases Defense | + | |15||[[Harden]]||8||[[Buff]]||Increases Defense |
|- | |- | ||
− | |17||[[Toxify]]||9||Debuff||Inflicts Poison to a group | + | |17||[[Toxify]]||9||[[Debuff]]||Inflicts Poison to a group |
|- | |- | ||
− | |19||[[HealWave]]||22|| | + | |19||[[HealWave]]||22||[[Healing]]||Recovers a moderate amount of HP to the party |
|- | |- | ||
− | |20||[[Dream]]||3|| | + | |20||[[Dream]]||3||[[Healing]]||Recovers Sleep/Heals large amount of HP |
|- | |- | ||
|22||[[Judgment]]||17||Offensive||Chance of Death at a group | |22||[[Judgment]]||17||Offensive||Chance of Death at a group | ||
Line 39: | Line 39: | ||
|24||[[Redeem]]||21||Support||1/2 chance reviving, heals 40%HP | |24||[[Redeem]]||21||Support||1/2 chance reviving, heals 40%HP | ||
|- | |- | ||
− | |26||[[Sanity]]||20|| | + | |26||[[Sanity]]||20||[[Healing]]||Recovers Confusion to the party |
|- | |- | ||
− | |28||[[Goodnight]]||17||Debuff||Inflict Sleep to all enemies | + | |28||[[Goodnight]]||17||[[Debuff]]||Inflict Sleep to all enemies |
|- | |- | ||
− | |32||[[HealMost]]||20|| | + | |32||[[HealMost]]||20||[[Healing]]||Recovers a large amount of HP |
|} | |} | ||
Revision as of 00:08, 6 March 2011
Invaluable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense.
Equipment
Clerics can equip weapons ranging from Staves to Daggers and Kris. They are limited to cloth armor. In their offhand slot Clerics can equip Bracelets and Necklaces.
Skills
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Heal | 3 | Healing | Recovers a small amount of HP |
3 | Poison | 5 | Debuff | Inflicts Poison |
6 | Soften | 4 | Debuff | Reduces Defense |
7 | Detox | 6 | Healing | Cures Poison |
8 | Sleep | 4 | Debuff | Inflicts Sleep |
10 | HealMore | 10 | Healing | Recovers a moderate amount of HP |
11 | Speed | 5 | Buff | Increases Agility |
13 | Smite | 8 | Offensive | Damages enemy, chance of Death |
15 | Harden | 8 | Buff | Increases Defense |
17 | Toxify | 9 | Debuff | Inflicts Poison to a group |
19 | HealWave | 22 | Healing | Recovers a moderate amount of HP to the party |
20 | Dream | 3 | Healing | Recovers Sleep/Heals large amount of HP |
22 | Judgment | 17 | Offensive | Chance of Death at a group |
24 | Redeem | 21 | Support | 1/2 chance reviving, heals 40%HP |
26 | Sanity | 20 | Healing | Recovers Confusion to the party |
28 | Goodnight | 17 | Debuff | Inflict Sleep to all enemies |
32 | HealMost | 20 | Healing | Recovers a large amount of HP |
Milestone Boosts
Level 10
- +8% Healing
- +10% Max Mana Points
- +10% Max Health Points
Level 20
- +4% Elemental Resistance (Fire, Ice, Storm)
- +1% Dodge
- +8% Physical Damage