Difference between revisions of "Clarity"
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(Created page with "{{Skill |Learned = N/A |Cost = 1 Charge |Target = Party |Type = Support |Effect = Removes the effect of Mirage from all party members. }}") |
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{{Skill | {{Skill | ||
− | |Learned = | + | |Learned = [[Companions]], [[Merchant]]*, [[Soldier]]* |
− | |Cost = 1 Charge | + | |Cost = 1 Charge / 25 [[MP]] |
|Target = [[Party]] | |Target = [[Party]] | ||
− | |Type = [[Support]] | + | |Type = [[Dispelling]], [[Support]] |
− | |Effect = Removes | + | |Effect = Removes [[Blind(Status)|Blind]] from all party members. |
}} | }} | ||
+ | <b>Additional Information</b>*: Any merchant or soldier that can equip the [[Malevolent Abacus]] (merchant) or [[Malevolent Battle Axe]] (soldier) can use Clarity. Both weapons have five charges each. After the charges are used up the player must spend a night in an inn or use the [[Recharge]] ability in order to re-use the charges. | ||
+ | |||
+ | [[Category:Abilities]] |
Latest revision as of 00:12, 1 September 2013
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Learned: | Companions, Merchant*, Soldier* |
Cost: | 1 Charge / 25 MP |
Target: | Party |
Type: | Dispelling, Support |
Effect: | Removes Blind from all party members. |
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Additional Information*: Any merchant or soldier that can equip the Malevolent Abacus (merchant) or Malevolent Battle Axe (soldier) can use Clarity. Both weapons have five charges each. After the charges are used up the player must spend a night in an inn or use the Recharge ability in order to re-use the charges.