Difference between revisions of "Bite"

From NEStalgia
Jump to: navigation, search
(Created page with "100% Chance to cause bleeding in target.")
 
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
100% Chance to cause bleeding in target.
+
{{Skill
 +
|Learned                = [[Companions]], [[Merchant]]*, [[Ranger]]*
 +
|Cost = N/A
 +
|Target = [[Single]]
 +
|Type = [[Offensive]]
 +
|Effect =  This ability adds [[Bleed(Status)|Bleed]] to the target on top of dealing physical damage. Bite can not miss but it can not register a critical hit either.
 +
}}
 +
<b>Additional Information</b>*: Any merchant or ranger that can equip the [[Vampire Cape]] can use Bite. The cape has five charges. After the charges are used up the player must spend a night in an inn or use the [[Recharge]] ability in order to re-use the charges.
 +
 
 +
[[Category:Abilities]]

Latest revision as of 00:11, 1 September 2013

Bite
 Learned: Companions, Merchant*, Ranger*
 Cost: N/A
 Target: Single
 Type: Offensive
 Effect: This ability adds Bleed to the target on top of dealing physical damage. Bite can not miss but it can not register a critical hit either.
↵ Return to Abilities

Additional Information*: Any merchant or ranger that can equip the Vampire Cape can use Bite. The cape has five charges. After the charges are used up the player must spend a night in an inn or use the Recharge ability in order to re-use the charges.