Difference between revisions of "Bite"

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m (Added mention of the Vampire Cape having charges of Bite.)
m (Minor rewording and fleshing out.)
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|Target = [[Single]]
 
|Target = [[Single]]
 
|Type = [[Offensive]]
 
|Type = [[Offensive]]
|Effect =  This special attack adds the [[bleed|Bleed]] status ailment to the target, causing it to bleed while also dealing melee damage. When bleeding, the target will take damage before their action each turn of combat until they are defeated.
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|Effect =  This ability adds [[Bleed(Status)|Bleed]] to the target on top of dealing physical damage. Bite can not miss but it can not register a critical hit either.
 
}}
 
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<b>Additional Information</b>*: Any merchant or ranger that can equip the [[Vampire Cape]] can use Bite. The cape has five charges, and after the charges are used up the player must spend a night in an inn or use the [[Recharge]] ability in order to re-use the charges.
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<b>Additional Information</b>*: Any merchant or ranger that can equip the [[Vampire Cape]] can use Bite. The cape has five charges. After the charges are used up the player must spend a night in an inn or use the [[Recharge]] ability in order to re-use the charges.

Revision as of 14:59, 21 December 2012

Bite
 Learned: Companions, Merchant*, Ranger*
 Cost: N/A
 Target: Single
 Type: Offensive
 Effect: This ability adds Bleed to the target on top of dealing physical damage. Bite can not miss but it can not register a critical hit either.
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Additional Information*: Any merchant or ranger that can equip the Vampire Cape can use Bite. The cape has five charges. After the charges are used up the player must spend a night in an inn or use the Recharge ability in order to re-use the charges.