Difference between revisions of "Bite"

From NEStalgia
Jump to: navigation, search
m
m (Added mention of the Vampire Cape having charges of Bite.)
Line 1: Line 1:
 
{{Skill
 
{{Skill
|Learned                = [[Companions]]
+
|Learned                = [[Companions]], [[Merchant]]*, [[Ranger]]*
 
|Cost = N/A
 
|Cost = N/A
 
|Target = [[Single]]
 
|Target = [[Single]]
Line 6: Line 6:
 
|Effect =  This special attack adds the [[bleed|Bleed]] status ailment to the target, causing it to bleed while also dealing melee damage. When bleeding, the target will take damage before their action each turn of combat until they are defeated.
 
|Effect =  This special attack adds the [[bleed|Bleed]] status ailment to the target, causing it to bleed while also dealing melee damage. When bleeding, the target will take damage before their action each turn of combat until they are defeated.
 
}}
 
}}
 +
<b>Additional Information</b>*: Any merchant or ranger that can equip the [[Vampire Cape]] can use Bite. The cape has five charges, and after the charges are used up the player must spend a night in an inn or use the [[Recharge]] ability in order to re-use the charges.

Revision as of 12:54, 20 December 2012

Bite
 Learned: Companions, Merchant*, Ranger*
 Cost: N/A
 Target: Single
 Type: Offensive
 Effect: This special attack adds the Bleed status ailment to the target, causing it to bleed while also dealing melee damage. When bleeding, the target will take damage before their action each turn of combat until they are defeated.
↵ Return to Abilities

Additional Information*: Any merchant or ranger that can equip the Vampire Cape can use Bite. The cape has five charges, and after the charges are used up the player must spend a night in an inn or use the Recharge ability in order to re-use the charges.