Difference between revisions of "User:Xt0rt3r/Builds/Conjurer"
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< User:Xt0rt3r | Builds
CapNCrunch (talk | contribs) m (→Fixed header being larger then main article) |
CapNCrunch (talk | contribs) m (→Fixed Stamina listed 4 times, changed to Vivify) |
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Level 32: Stamina | Level 32: Stamina | ||
Extra Point From [[The_Ancient_Lighthouse]]: Stamina | Extra Point From [[The_Ancient_Lighthouse]]: Stamina | ||
− | Extra Point From [[Forgiveness_Served_Cold]]: | + | Extra Point From [[Forgiveness_Served_Cold]]: Vivify |
== Heal == | == Heal == |
Revision as of 17:26, 28 March 2016
Damage over Time (DoT)
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- 9 Intelligence Seeds (Large)
- Malevolent Orb (Fire Enchant)
- Angelic Set
- Intelligence and Plus Element Reserves
Leveling
Get the skills in the following order as you level: Level 5: Lucky Level 6: Lucky Level 7: Bolster Ice Level 8: Bolster Ice Level 9: Gust Level 10: Freezing Weapons Level 11: Quickness Level 12: Quickness Level 13: Bolster Fire Level 14: Save Level 15(+ 1 stat point saved from level 14): Cool Down level 16: Bolster Fire Level 17: Molten Weapons Level 18: Molten Weapons Level 19: Heat Up Level 20: Heat Up Level 21: Bolster Storm Level 22: Bolster Storm Level 23: Save Level 24: Save Level 25(+ 2 stat points from levels 23, 24): Ice Power Level 26: Fire Power Level 27: Fire Power Level 28: Fire Power Level 29: Shortened Span Level 30: Shortened Span Level 31: Stamina Level 32: Stamina Extra Point From The_Ancient_Lighthouse: Stamina Extra Point From Forgiveness_Served_Cold: Vivify
Heal
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- 5 Heal Seeds (Large)
- 4 Intelligence Seeds (Large)
- Malevolent Orb (Fire Enchant)
- Angelic Set
- Intelligence and Fire Reserves