Yeldir

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Yeldir can be found within the Black Sanctum Keep in one of two locations. Yeldir alternates between these locations whenever encountered by a party, regardless of that party's success.

Yeldir's clones

At the start of his turn each round, Yeldir can summon at random a clone of one of the members of the party on top of his normal actions. More than one clone of a player can be summoned and Yeldir will stop summoning clones after a certain number are on the battlefield.

These clones have lower stats compared to the player and do not mimic their skill set (clones of Wizards may use Blizzard even if the PC does not know the spell, clones of Clerics may use Goodnight, clones of Warlocks may use Toxify, etc). Clones have 61 MP with all spells costing 3 MP.

Clone data

Class Abilities
Ranger
HealMore, Lightning, Soften
Soldier
Charge, Impale, Inspire
Cleric
Goodnight, HealWave, Smite, Toxify
Wizard
Blizzard, Confuse, Weaken
Merchant
Deflate, Economy, GoldRush
Conjurer
Chill, RenewMore, Shadows, Snowball
Ninja
FistFury, Kamikaze, NinjaNet
Warlock
Absorb, Leech, Tap
Companions
None

Monster Information

Abilities

Yeldir
Yeldir (battle).png
 Wild HP: 600
 Wild MP: 100
 Wild Magic Defense: Unknown
 Spell Cost: N/A
 Type: Normal
 Gold: 250
 Experience: 300
 Steal: Agility Seed (Medium)
 Found: Keep
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