Difference between revisions of "Vanish"

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m (Included rage cost.)
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{{Skill
 
{{Skill
|Learned                = 1 [[Ninja]]
+
|Learned                = 1 [[Ninja]], [[Wolf]], [[White Wolf]]
 
|Cost = 2 [[MP]] / 50 [[Rage]]
 
|Cost = 2 [[MP]] / 50 [[Rage]]
 
|Target = [[Self]] / [[SingleEnemy]]
 
|Target = [[Self]] / [[SingleEnemy]]
 
|Type = [[Field]] / [[Offensive]]
 
|Type = [[Field]] / [[Offensive]]
|Effect = When used in battle, a single enemy takes damage while the caster becomes more easily able to dodge attacks. Never misses.
+
|Effect = When used in battle, the target takes minor damage while the caster becomes more easily able to dodge attacks. Vanish never misses and elevates the caster's turn to the top of the order behind only abilities like [[Hard Stare]] and [[Guard]].
  
When used out of battle, the caster becomes invisible to all players and NPCs and is able to avoid enemy random encounters.
+
When Vanish is used out of battle, the caster becomes invisible to all players and NPCs and is able to avoid enemy random encounters much in the same way that the [[Repel]] spell works. Vanish can not be used in this way if there is more than one player in the party.
 
}}
 
}}

Revision as of 15:36, 15 January 2013

Vanish
 Learned: 1 Ninja, Wolf, White Wolf
 Cost: 2 MP / 50 Rage
 Target: Self / SingleEnemy
 Type: Field / Offensive
 Effect: When used in battle, the target takes minor damage while the caster becomes more easily able to dodge attacks. Vanish never misses and elevates the caster's turn to the top of the order behind only abilities like Hard Stare and Guard.

When Vanish is used out of battle, the caster becomes invisible to all players and NPCs and is able to avoid enemy random encounters much in the same way that the Repel spell works. Vanish can not be used in this way if there is more than one player in the party.

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