Difference between revisions of "Soldier"

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{{Class}}
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With a lot of hit points and strong physical defense, the Soldier is the best “front lines” fighter. Soldiers can equip powerful weapons and armor and are the only base class that can also equip shields. Apart from direct physical attacks, Soldiers have access to a variety of skills for use in combat and the overworld. A Soldiers' primary weakness are magical attacks, which can be devastating due to their low intelligence/magic defense. Soldiers can slightly offset this weakness through investment in the [[Well Read]], [[StopSpell]], [[Dig Deep]], and [[Unstoppable]] skills of the Guardian skill tree, but magic defense will never be a Soldier's strong point.
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  ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
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  ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
<div style="clear:left">
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== Equipment ==
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
Soldiers can equip [[Axes]] and [[Swords]]. They can wear [[Heavy Armor]], [[Helmets]], and equip [[Shields]] in their '''Offhand''' slot.
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
== Will System ==
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The soldier does not have mana in the normal sense. Instead they use a system called Will to activate their abilities. When a fight starts, a soldier has no Will. At the beginning of each round a soldier will gain one point of Will, up to a maximum of five stocked points. Investment in Resolve (Berserk Tree) grants a chance to gain two points of Will per round instead of just one, with the maximum being a 30% chance. The soldier can use these points to activate abilities such as [[Inspire]] and [[Impale]].
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
== Skill Trees ==
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
*Gain an experience level, which grants one point.<BR>
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
As of v1.68 this allows for a maximum of 30 points to spend.
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{| class="wikitable" width="100%"
 
! colspan="7" |
 
===Berserker Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Butcher_(node).png|link=]] || Butcher || - || - || 3 || +10% to the rates of [[Impale]] and [[Gore]]
 
| rowspan="15" align="right"|[[Image:Soldier_1.png|385x272px]]
 
|-
 
|[[Image:Last_Stand_(node).png|link=]] || Last Stand || - || - || 3 || +6% to physical damage dealt when HP is below 40%
 
|-
 
|[[Image:Wounded_Prey_(node).png|link=]] || Wounded Prey || 5 || Butcher (2) || 2 || +4% to Bonus Crit when attacking Bleeding foes
 
|-
 
|[[Image:Thick_Skull_(node).png|link=]] || Thick Skull || 5 || Butcher (1) or Last Stand (1) || 2 || +15% to the Rate of [[Headbutt]]
 
|-
 
|[[Image:Desperate_(node).png|link=]] || Desperate || 5 || Last Stand (2) || 2 || +4% to Bonus Crit when HP is below 40%
 
|-
 
|[[Image:Gore_Ability_(node).png|link=]] || Ability: Gore || 10 || Deep Cuts (1) || 1 || Ability. Inflicts direct damage with a chance to bleed on All Foes
 
|-
 
|[[Image:Deep_Cuts_(node).png|link=]] || Deep Cuts || 10 || Butcher (2) || 3 || +30% to Bleed damage
 
|-
 
|[[Image:Resolve_(node).png|link=]] || Resolve || 10 || Last Stand (2) || 3 || +10% chance to gain an extra point of Will at the start of each round
 
|-
 
|[[Image:Blood_Lust_(node).png|link=]] || Blood Lust || 15 || Deep Cuts (2) || 3 || +6% to physical damage dealt to Bleeding foes
 
|-
 
|[[Image:Double_Vision_(node).png|link=]] || Double Vision || 15 || Resolve (2) || 3 || +20% chance to hit when Blinded or targeting Vanished foes
 
|-
 
|[[Image:Reckless_Ability_(node).png|link=]] || Ability: Reckless || 15 || Double Vision (1) || 1 || Ability. Deals direct damage to All Foes and partial damage back to the attacker
 
|-
 
|[[Image:Sharp_Blades_(node).png|link=]] || Sharp Blades || 25 || Blood Lust (2) || 3 || +5% chance to inflict Bleed with all physical attacks
 
|-
 
|[[Image:Violence_(node).png|link=]] || Violence || 25 || Double Vision (2) || 3 || +1 to Attack for every 3 levels
 
|-
 
|[[Image:Death_Blow_(node).png|link=]] || Death Blow || 25 || Sharp Blades (2) or Violence (2) || 2 || +25% to the damage of Critical Hits
 
|-
 
|[[Image:Self_Control_(node).png|link=]] || Self Control || 25 || Ability:Reckless || 2 || -15% to self inflicted damage from [[Reckless]]
 
|}
 
 
 
====Berserker Tree Overview====
 
 
 
"Overview information goes here"
 
 
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Guardian Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Defender_(node).png|link=]] || Defender || - || - || 3|| +1 to Defense for every 3 levels
 
| rowspan="14" align="right"|[[Image:Soldier2.png|385x272px]]
 
|-
 
|[[Image:Tenacity_(node).png|link=]] || Tenacity || - || - ||  3 || -5% to all damage received when HP is below 40%
 
|-
 
|[[Image:Dig_Deep_(node).png|link=]] || Dig Deep || 5 || Defender (2) || 2 || -10% to damage received when available Will is maxed at 5 points
 
|-
 
|[[Image:Stamina_(node).png|link=]] || Stamina || 5 || Tenacity (2) || 3 || +1 to Max HP for every 2 levels
 
|-
 
|[[Image:Shield_Wall_(node).png|link=]] || Shield Wall || 10 || Dig Deep (1) || 3 || +10% to Defense while using [[Guard]], [[Charge]] and [[Counter]]
 
|-
 
|[[Image:Well_Read_(node).png|link=]] || Well Read || 10 || Dig Deep (2) || 2 || +1 to Intelligence for every 3 levels
 
|-
 
|[[Image:Good_Patient_(node).png|link=]] || Good Patient || 10 || Stamina (2) || 3 || +5%/+10%/+15% to all healing received in battle
 
|-
 
|[[Image:Lucky_(node).png|link=]] || Lucky || 10 || Stamina (1) || 3 || +1 to Luck for every 3 levels
 
|-
 
|[[Image:Disintegrate_(node).png|link=]] || Disintegrate || 15 || Well Read (1) || 2 || +5% chance to inflict Blind on attacking foes
 
|-
 
|[[Image:StopSpell_Ability_(node).png|link=]] || [[StopSpell]] || 15 || Well Read (2) || 1 || Ability. Reduces all elemental damage by 30%; lasts two rounds
 
|-
 
|[[Image:Debilitate_(node).png|link=]] || Debilitate || 15 || Good Patient (1) || 2 || +5% chance to inflict Weaken on attacking foes
 
|-
 
|[[Image:Inspire_Ability_(node).png|link=]] || [[Inspire]] || 15 || Lucky (1) || 1 || Ability. Bestows speed on All Allies
 
|-
 
|[[Image:Deflect_(node).png|link=]] || Deflect || 25 || Shield Wall (2) || 2 || +5% chance for [[Guard]] to reduce the damage from incoming attacks to 50%
 
|-
 
|[[Image:Unstoppable_(node).png|link=]] || Unstoppable || 25 || Disintegrate (2) or Debilitate (2) || 2 || -5% to all damage received
 
|}
 
 
 
====Guardian Tree Overview====
 
 
 
The Guardian Tree is the difference between life and death, literally.''This Overview will highlight the more useful things in the tree, rather than all. Subject to Change.''
 
 
 
*'''Defender:''' A starting point for the Guardian Tree. It is ideal to have this either way, as more defense means less physical damage. The more times you're able to guard/counter for your allies. Of course if magic is used, you wont be able to block much of that. Its a missed 32 Defense if you opt not to go down this branch.
 
**'''Dig Deep:''' The chances of you getting Max Will can be very high as the Soldier doesn't have a whole lot moves that should be used over and over again, unlike most classes. So the -20% to all damage received is very good and pairs well with Unstoppable making it a whopping -30% to all damage received.
 
***'''Well Read:''' Why would a Soldier need [[Character_Statistics#Intelligence |INT]], more INT means higher Magical Defense. There is an [[Ebon_Arcane_Guard |Item Set]] for the Soldier that can be of use if you decide to go this route. Its a roughly missed 21 Intelligence.  
 
****'''[[StopSpell]]:''' In the off chance you are in a party with non magic users, this can come in handy. This can be avoided if you have a good healer with you, as this would usually end up benefiting you. Either way it is not something to easily overlook, especially in late game.
 
 
 
*'''Tenacity:''' Adds a total of -15% damage received when bellow 40% Health. With Dig Deep and Unstoppable this further makes it a good skill to have as that means even less damage when you are in a critical state.
 
**'''Stamina:''' Higher Health is always good for a Tank. This skill also complements both Tenacity and Last Stand, as higher Health Pool means more health at the 40%. Though it is a double edge sword as it will take that much longer for those buffs to kick in.
 
***'''[[Inspire]]:''' If you did not grab StopSpell, this the alternative, as this will always assure that your allies go first, including the healer or a healer. This also a double edge sword if you happen to get into a rhythm to it is imperative that you say you will use it before actually casting it.
 
***'''Debilitate:''' As a Soldier you will always be attacked, and having a high defense for physical damage over other classes, this can help you to focus your attacks instead of worrying too much. If you end up Guarding other allies, [[Weaken]] can be afflicted rather easily.
 
 
 
*'''Unstoppable:''' -10% to all damage received, is a godsend. This is what you should ultimately want in the Guardian Tree. Combined with both Dig Deep and Tenacity this what it means to be an unstoppable immovable force. All these skills could further shine if you have Deflect.
 
 
 
== [[Abilities]] ==
 
 
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
 
|-
 
!Ability!!Will Cost!!Level!!Base Power!!Rate!!Target!!Damage!!Description
 
|-
 
|[[Guard]] || 0 || 1 || N/A || N/A || One Ally || N/A ||Boost caster's [[Defense]] and redirects targeted attacks to the caster.
 
|-
 
|[[Headbutt]] || 3 || 4 || N/A || 45% || One Foe || N/A ||Chance to damage and [[Status_Effects |Stun]]; attacker takes damage if fail.
 
|-
 
|[[Impale]] || 2 || 5 || 65% || 70% || One Foe || Physical ||Inflicts direct damage with a chance to [[Status_Effects |Bleed]].
 
|-
 
|[[Charge]] || 2 || 10 || N/A || N/A || One Foe || Physical ||Power up for one round then deal a critical hit to a single target.
 
|-
 
|[[Counter]] || 3 || 15 || 75% || N/A || One Ally || N/A ||Counters all single-target attacks directed at the Soldier. Occurs at the start of the round.
 
|-
 
|[[Roar]] || 2 || 20 || N/A || N/A || All Allies || N/A ||Dispels [[Status_Effects |Sleep]].
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Berserker Tree
 
|-
 
!Ability!!Will Cost!!Base Power!!Rate!!Target!!Damage!!Description
 
|-
 
|[[Gore]] || 2 || 50% || 50% || All Foes || Physical ||Inflicts direct damage with a chance to [[Status_Effects |Bleed]].
 
|-
 
|[[Reckless]] || 4 || 90% || N/A || All Foes || Physical ||Deals direct damage to foes and partial damage back to attacker.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Guardian Tree
 
|-
 
!Ability!!Will Cost!!Base Power!!Rate!!Target!!Damage!!Description
 
|-
 
|[[StopSpell]] || 3 || N/A || N/A || All Allies || N/A ||Reduces all elemental damage by 30% for all allies for two rounds.
 
|-
 
|[[Inspire]] || 3 || N/A || N/A || All Allies || N/A ||Bestows [[Status_Effects |Speed]].
 
|}
 
{{Classes}}
 
[[Category:Classes]]
 

Revision as of 14:54, 21 August 2017

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