Difference between revisions of "Shiver (ability)"

From NEStalgia
Jump to: navigation, search
m (Reworded link format: Ice-based is now Ice-based.)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{SkillE
+
{{Skill
|Learned                = 18 [[Conjurer]]
+
|Learned                = 5 [[Conjurer]]
|Cost = 12 [[MP]]
+
|Cost = 5 [[MP]]
 
|Target = [[SingleEnemy]]
 
|Target = [[SingleEnemy]]
 
|Type = [[Offensive]] - [[Debuff]]
 
|Type = [[Offensive]] - [[Debuff]]
|Effect = Places a moderate [[Ice]]-based damage effect on the target enemy that lasts for 3 rounds. Casting another Damage over time spell on the target will replace the existing spell with the new one.
+
|Power                  = 75%
 
|Element                = [[Ice]]
 
|Element                = [[Ice]]
 +
|Plus Ice Cap          = 30
 +
|Effect = Places a damage over time effect on the target enemy that lasts for three rounds. Shiver will replace an active shiver effect, even if the current effect is stronger.
 +
|Picture                =
 
}}
 
}}
 +
 +
[[Category:Abilities]]

Latest revision as of 17:51, 13 October 2015

Shiver (ability)
 Learned: 5 Conjurer
 Cost: 5 MP
 Target: SingleEnemy
 Type: Offensive - Debuff
 Power: 75%
 Element: Ice
 Plus Ice Cap: 30
 Effect: Places a damage over time effect on the target enemy that lasts for three rounds. Shiver will replace an active shiver effect, even if the current effect is stronger.
↵ Return to Abilities