Difference between revisions of "Renew (ability)"
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{{Skill | {{Skill | ||
|Learned = 2 [[Conjurer]], [[Companions]] | |Learned = 2 [[Conjurer]], [[Companions]] | ||
− | |Cost = | + | |Cost = 5 [[MP]] / 90 [[Rage]] / 2 [[Will]] |
|Target = [[SingleAlly]] | |Target = [[SingleAlly]] | ||
|Type = [[Healing]] - [[Buff]] / [[Field]] | |Type = [[Healing]] - [[Buff]] / [[Field]] | ||
− | |Effect = Places a minor healing buff effect on a target party member that lasts for | + | |Power = 15% |
− | When used out of combat | + | |Plus Heal Cap = 10 |
+ | |Effect = Places a minor healing buff effect on a target party member that lasts for three rounds. Renew will replace an active healing over time effect even if the current effect is stronger. | ||
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+ | When used out of combat Renew will heal the target every time they take a step and ends when they've taken 14 steps or get in to a fight, whichever occurs first. | ||
}} | }} | ||
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+ | [[Category:Abilities]] |
Latest revision as of 10:36, 14 January 2015
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Learned: | 2 Conjurer, Companions |
Cost: | 5 MP / 90 Rage / 2 Will |
Target: | SingleAlly |
Type: | Healing - Buff / Field |
Power: | 15% |
Plus Heal Cap: | 10 |
Effect: | Places a minor healing buff effect on a target party member that lasts for three rounds. Renew will replace an active healing over time effect even if the current effect is stronger.
When used out of combat Renew will heal the target every time they take a step and ends when they've taken 14 steps or get in to a fight, whichever occurs first. |
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