Difference between revisions of "Rage"

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Rage is one of four resource systems used by companions with the others being MP, [[Will]], and HP. Rage is identical in function to the [[Credit]] system used by [[Merchant|merchants]] and is gathered by taking damage, inflicting damage via any attack that has no Rage cost (i.e., normal attacks, non-ability critical hits, [[ChocoComa]], [[Petrify]], etc), and at the start of a new round.
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Rage is one of four resource systems used by companions with the others being MP, [[Will]], and HP. Rage is almost identical in function to the [[Credit]] system used by [[Merchant|merchants]] and is gathered by taking damage, inflicting damage via normal attacks, inflicting damage via certain damage over time abilities, and at the start of a new round.
  
Companions that have access to the [[Beating]] and/or [[Hostile]] milestones can increase the amount of rage they gain when taking any type of damage (Beating) or inflicting 'free' damage (Hostile).
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Companions that have access to the [[Beating]] and/or [[Hostile]] milestones can increase the amount of rage they gain by 20 when taking (Beating) or inflicting (Hostile) damage.

Latest revision as of 20:59, 2 September 2012

Rage is one of four resource systems used by companions with the others being MP, Will, and HP. Rage is almost identical in function to the Credit system used by merchants and is gathered by taking damage, inflicting damage via normal attacks, inflicting damage via certain damage over time abilities, and at the start of a new round.

Companions that have access to the Beating and/or Hostile milestones can increase the amount of rage they gain by 20 when taking (Beating) or inflicting (Hostile) damage.