Difference between revisions of "Ninja"

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(Assailant Tree)
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{{Class}}
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Ben Mallahan is a whiny bitch.
The Ninja is a fast, hard hitter that can turn their enemies into healing items. Unmatched in strength growth, a ninja can be a hard hitter for the entire game.  For all of the strength a ninja gains, they eventually lose pace with soldiers and merchants in attack power due to their main weapon type (gloves) not adding attack power on its own.
 
 
 
<div style="clear:left">
 
== Equipment ==
 
 
 
The Ninja can equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks, and that they have no attack power on their own. Gloves can have a chance to inflict poison, curse, sleep, slow, confuse, soften or kill (instantly kills non-boss/player targets).  Confuse and kill are currently restricted to unique gloves ([[Delicate Ninja Glove]] for confuse, [[Malevolent Gauntlet]] for kill).
 
 
 
== Skill Trees ==
 
 
 
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
 
 
 
*Gain an experience level, which grants one point.<BR>
 
*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
 
 
 
As of v1.68 this allows for a maximum of 30 points to spend.
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
===Assailant Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Elementalist_(Node).png|link=]] || Elementalist || - || - || 3 || +15% of equipped glove Enchant Power added to same Plus Element stat
 
| rowspan="18" align="right"|[[Image:Assailant_Tree.png|385x272px]]
 
|-
 
|[[Image:Ambush_(node).png|link=]] || Ambush || 5 || - || 2 || +5% chance to surprise monsters in the first round of battle
 
|-
 
|[[Image:Spirit_Fingers_(node).png|link=]] || Spirit Fingers || - || - || 3 || +3% chance for equipped gloves effects to trigger when attacking
 
|-
 
|[[Image:Wisdom_(node).png|link=]] || Wisdom || 5 || Elementalist (2) || 2 || +1 to Max MP for every 2 levels
 
|-
 
|[[Image:Lucky_(node).png|link=]] || Lucky || 5 || Spirit Fingers (2) || 2 || +1 to Luck for every 3 levels
 
|-
 
|[[Image:MagicKick_Ability_(node).png|link=]] || [[MagicKick]] || 10 || Wisdom (2) || 1 || Ability. Inflicts direct damage; Element set by caster's top Plus Element stat
 
|-
 
|[[Image:Combat_Training_(node).png|link=]] || Combat Training || 10 || Wisdom (2) || 2 || +1 to Attack for every 3 levels
 
|-
 
|[[Image:Lone_Warrior_(node).png|link=]] || Lone Warrior || 10 || Ambush (2) || 3 || +15% to physical damage when outnumbered by foes in battle
 
|-
 
|[[Image:Deft_(node).png|link=]] || Deft || 10 || Lucky (2) || 2 || +4% to Bonus Crit
 
|-
 
|[[Image:Extra_Poison_(node).png|link=]] || Extra Poison || 10 || Lucky (1) || 2 || +15% to the Rate of Shuriken
 
|-
 
|[[Image:Sagacious_(node).png|link=]] || Sagacious || 15 || Ability:MagicKick || 2 || +1 to Intelligence for every 3 levels
 
|-
 
|[[Image:Extra_Powder_(node).png|link=]] || Extra Powder || 15 || Combat Training (1) || 3 || +1 to the Damage Soft Cap of Kamikaze for every 2 levels
 
|-
 
|[[Image:Fair_Fight_(node).png|link=]] || Fair Fight || 15 || Lone Warrior (2) || 3 || -15% to damage received when outnumbered by foes in battle
 
|-
 
|[[Image:Bash_and_Buff_(node).png|link=]] || Bash and Buff || 15 || Deft (1) || 3 || +33% chance to gain a random status buff upon dealing a Critical Hit
 
|-
 
|[[Image:Vanish_Power_(node).png|link=]] || Vanish Power || 25 || Extra Powder (1) || 2 || +10% to the Power of Vanish
 
|-
 
|[[Image:Death_Blow_(node).png|link=]] || Death Blow || 25 || Bash and Buff (1) || 2 || +25% to the damage of Critical Hits
 
|-
 
|[[Image:Double_Strike_(node).png|link=]] || Double Strike || 25 || Vanish Power (2) or Death Blow (2) || 3 || +15% chance for regular attacks to hit with a second half-damage blow
 
|-
 
|[[Image:Finisher_(node).png|link=]] || Finisher || 25 || Extra Poison (1) || 3 || +8% chance to Kill with attacks on Bleeding, Poisoned or Slowed foes
 
|}
 
 
 
====Assailant Tree Overview====
 
 
 
"Overview information goes here"
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Elusion Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Priority_Healing_(node).png|link=]] || Priority Healing || - || - || 2 || +50% chance to go first in battle when using Bottled Essence
 
| rowspan="15" align="right" |[[Image:Elusion_Tree.png|385x272px]]
 
|-
 
|[[Image:Enigma_(node).png|link=]] || Enigma || - || - || 3 || +6% chance to dodge all targeted magic spells; only applies to spells
 
|-
 
|[[Image:Stamina_(node).png|link=]] || Stamina || 5 || Priority Healing (2) || 3 || +1 to Max HP for every 2 levels
 
|-
 
|[[Image:Soul_Eater_(node).png|link=]] || Soul Eater || 5 || Priority Healing (2) or Enigma (2) || 3 || +15% to the ammount of HP stored in Bottled Essences consumables
 
|-
 
|[[Image:Quickness_(node).png|link=]] || Quickness || 5 || Enigma (2) || 3 || +1 to Agility for every 3 levels
 
|-
 
|[[Image:NinjaNet_Ability_(node).png|link=]] || [[NinjaNet]] || 10 || Stamina (2) || 1 || Ability. Inflicts the Slow status
 
|-
 
|[[Image:SmokeBomb_Ability_(node).png|link=]] || [[SmokeBomb]] || 10 || Stamina (2) or Quickness (2) || 1 || Ability. Allies are Vanished and attack first; lasts one round
 
|-
 
|[[Image:Bonus_Decoy_(node).png|link=]] || Bonus Decoy || 10 || Quickness (2) || 3 || +33% chance to deploy an extra dummy when using Decoy
 
|-
 
|[[Image:Barbed_Nets_(node).png|link=]] || Barbed Nets || 15 || Ability:NinjaNet || 2 || +25% chance for NinjaNet to also inflict Bleed
 
|-
 
|[[Image:Disintegrate_(node).png|link=]] || Disintegrate || 15 || Stamina (2) || 2 || +5% chance to inflict Blind on attacking foes
 
|-
 
|[[Image:Eschew_(node).png|link=]] || Eschew || 15 || Ability:Smokebomb || 2 || +8% to Bonus Dodge when Vanished
 
|-
 
|[[Image:Moving_Target_(node).png|link=]] || Moving Target || 15 || Quickness (2) || 2 || +5% to Bonus Dodge when using Evade and JumpKick
 
|-
 
|[[Image:Hidden_Explosives_(node).png|link=]] || Hidden Explosives || 15 || Bonus Decoy (1) || 3 || +20% chance for decoys to explode when KOed, damaging the attacker
 
|-
 
|[[Image:Retaliate_(node).png|link=]] || Retaliate || 25 || Disintegrate (2) or Moving Target (2) || 2 || +50% chance to counter with a half-damage blow after dodging an attack
 
|-
 
|[[Image:Sturdy_Decoys_(node).png|link=]] || Sturdy Decoys || 25 || Hidden Explosives (1) || 2 || +1 to the HP of each dummy deployed by Decoy for every 2 levels
 
|}
 
 
 
====Elusion Tree Overview====
 
 
 
"Overview information goes here"
 
 
 
== [[Abilities]] ==
 
 
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[Vanish]] || 2 || 1 || Overworld invisibility; In battle, the ninja vanishes (increased evasion rate; first strike) and damages a single target.
 
|-
 
|[[JumpKick]] || 3 || 3 || Power up for one round then deals normal damage and stuns a single target.
 
|-
 
|[[Evade]] || 3 || 4 || Absorb all targeted attacks on an ally; increases Bonus Dodge.
 
|-
 
|[[Essence]] || 4 || 5 || Damages a single target and creates a healing item if the target dies. Healing items can not be created from bosses, mini-bosses or players.
 
|-
 
|[[Decoy]] || 12 || 8 || Deploys dummy targets to draw attention away from one ally.
 
|-
 
|[[Shuriken]] || 7 || 10 || Inflicts minor physical damage to an enemy group with a chance to poison.
 
|-
 
|[[Pilfer]] || 6 || 12 || 35% base chance to steal an item from the target's inventory.
 
|-
 
|[[Kamikaze]] || 30 || 15 || Kills the ninja and deals physical damage based on the difference between their HP at time of death and their max HP.  The greater the difference, the greater the damage.
 
|-
 
|[[5-Point]] || 20 || 25 || Deals major damage to a single target after a 5 round countdown.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Assailant Tree
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[MagicKick]] || 10 || 10 || Inflicts direct damage based on element set by the caster's top Plus Element stat.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Elusion Tree
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[NinjaNet]] || 9 || 10 || Causes the slow status on an enemy group.
 
|-
 
|[[SmokeBomb]] || 12 || 10 || Allies are Vanished and attack first; lasts one round.
 
|}
 
 
 
{{Classes}}
 
[[Category:Classes]]
 

Revision as of 21:20, 20 June 2017

Ben Mallahan is a whiny bitch.