Difference between revisions of "Merchant"
From NEStalgia
m (→Skills: Reworded Economy to group setting; Added Guard's additonal function to self; Corrected Vault (It is ALWAYS deposit only, not just dungeons).) |
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|11||[[GoldRush]]||Level||[[Offensive]]||Throws coins to damage an enemy group. | |11||[[GoldRush]]||Level||[[Offensive]]||Throws coins to damage an enemy group. | ||
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− | |13||[[Economy]]||10||[[Offensive]]||Has a chance to confuse | + | |13||[[Economy]]||10||[[Offensive]]||Has a chance to confuse a group. Does not work on bosses. |
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− | |15||[[Guard]]||0||[[Support]]||Protects an ally for one turn. | + | |15||[[Guard]]||0||[[Support]]||Protects an ally for one turn, or reduces damage if used on self. |
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− | |16||[[Vault]]||150||[[Offensive]]||Enables the user/party to access their vault anywhere. | + | |16||[[Vault]]||150||[[Offensive]]||Enables the user/party to access their vault anywhere. Players may only deposit items. |
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|18||[[Appraise]]||15||[[Offensive]]||When used in battle, the target's current HP and elemental type are shown. When used outside of battle, the ability will tell the user what is contained in a treasure chest. | |18||[[Appraise]]||15||[[Offensive]]||When used in battle, the target's current HP and elemental type are shown. When used outside of battle, the ability will tell the user what is contained in a treasure chest. |
Revision as of 13:23, 9 March 2011
Merchants are masters of economics, and are the only class whose abilities require gold to use. Merchants have a 25% increase chance to find item drops in battle, and can sell items back to NPC vendors for 10% more profit. Merchants are a subscription exclusive class.
Equipment
Merchants can equip Swords and Daggers. They use heavy armor. In their offhand slot, Merchants equip coin bags which offer defense and stat boosts.
Skills
Level | Skill Name | Gold Cost | Type | Effect |
---|---|---|---|---|
1 | CoinFlip | 1 | Offensive | Has a chance to instantly kill the target. Instantly killed enemies give less experience and gold. Does not work on bosses. |
6 | Tax | 7 | Healing | Damages the target and restores the user's HP by the amount of damage done to the target. |
11 | GoldRush | Level | Offensive | Throws coins to damage an enemy group. |
13 | Economy | 10 | Offensive | Has a chance to confuse a group. Does not work on bosses. |
15 | Guard | 0 | Support | Protects an ally for one turn, or reduces damage if used on self. |
16 | Vault | 150 | Offensive | Enables the user/party to access their vault anywhere. Players may only deposit items. |
18 | Appraise | 15 | Offensive | When used in battle, the target's current HP and elemental type are shown. When used outside of battle, the ability will tell the user what is contained in a treasure chest. |
21 | Deflate | 25 | Offensive | Reduces the target's MP by a random amount. |
25 | Inspire | 0 | Support | Raises the speed of each ally in the user's party. |
30 | Profit | 90 | Healing | Uses gold to restore the user's HP. |
Milestone Bonus
Level 10
- +10% Gold from Foes
- +10% Experience
- +10% Item Finding
Level 20
- +10% Max Hit Points
- +1% Dodge
- +8% Physical Damage
Level 30
- +10% Fire Resist
- +10% Ice Resist
- +10% Storm Resist