Difference between revisions of "JumpKick"

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|Damage = [[Physical]]
 
|Damage = [[Physical]]
 
|Power = 100%
 
|Power = 100%
|Rate = 100% Stun
+
|Rate = 100%  
 
|Effect = On the first turn, the user prepares to attack a single enemy. On the second turn, the target will take damage and become [[Stun(Status)|stunned]] if the attacker is not incapacitated before their turn occurs. Bosses can be damaged by JumpKick but can not be stunned.
 
|Effect = On the first turn, the user prepares to attack a single enemy. On the second turn, the target will take damage and become [[Stun(Status)|stunned]] if the attacker is not incapacitated before their turn occurs. Bosses can be damaged by JumpKick but can not be stunned.
 
}}
 
}}
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 11:01, 14 January 2015

JumpKick
 Learned: 3 Ninja, Companions
 Cost: 3 MP, 100 Rage, 2 Will
 Target: SingleEnemy
 Type: Offensive
 Power: 100%
 Rate: 100%
 Threshold: {{{Threshold}}}
 Effect: On the first turn, the user prepares to attack a single enemy. On the second turn, the target will take damage and become stunned if the attacker is not incapacitated before their turn occurs. Bosses can be damaged by JumpKick but can not be stunned.
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