Difference between revisions of "Impale"

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|Power                  = 65%
 
|Power                  = 65%
 
|Rate                  = 70%
 
|Rate                  = 70%
|Effect = Has a chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated. This skill will always hit, even when [[Blind(Status)|blinded]].  Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
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|Effect = Has a chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated.
 
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[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 11:48, 14 January 2015

Impale
 Learned: 5 Soldier, 11 Ranger, Drago, Reenactor Soldier
 Cost: 2 MP (Ranger), 2 Will (Soldier)
 Target: SingleEnemy
 Type: Offensive - Debuff
 Power: 65%
 Rate: 70%
 Threshold: {{{Threshold}}}
 Effect: Has a chance to cause the target to bleed. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated.
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