Difference between revisions of "Impale"

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m (Fleshed out the description a bit.)
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{{Skill
 
{{Skill
 
|Learned                = 7 [[Soldier]], 11 [[Ranger]]  
 
|Learned                = 7 [[Soldier]], 11 [[Ranger]]  
|Cost = 2 [[MP]], [[Will]]
+
|Cost = 2 [[MP]] (Ranger), 2 [[Will]] (Soldier)
 
|Target = [[SingleEnemy]]
 
|Target = [[SingleEnemy]]
 
|Type = [[Offensive]] - [[Debuff]]
 
|Type = [[Offensive]] - [[Debuff]]
|Effect = Has a chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, they will take damage before their action each turn of combat until they are defeated. This skill will always hit, even when blinded.
+
|Effect = Has a 72% chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, they will take damage before their action each turn of combat until they are defeated. This skill will always hit, even when blinded.  Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
 
}}
 
}}

Revision as of 19:50, 10 January 2012

Impale
 Learned: 7 Soldier, 11 Ranger
 Cost: 2 MP (Ranger), 2 Will (Soldier)
 Target: SingleEnemy
 Type: Offensive - Debuff
 Effect: Has a 72% chance to cause the target to bleed. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, they will take damage before their action each turn of combat until they are defeated. This skill will always hit, even when blinded. Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
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