Difference between revisions of "Impale"

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|Effect = Has a high chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated. This skill will always hit, even when [[Blind(Status)|blinded]].  Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
 
|Effect = Has a high chance to cause the target to [[Bleeding(Status)|bleed]]. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated. This skill will always hit, even when [[Blind(Status)|blinded]].  Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
 
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[[Category:Abilities]]

Revision as of 00:55, 1 September 2013

Impale
 Learned: Soldier Berserker tree, 11 Ranger, Drago, Reenactor Soldier
 Cost: 2 MP (Ranger), 2 Will (Soldier)
 Target: SingleEnemy
 Type: Offensive - Debuff
 Effect: Has a high chance to cause the target to bleed. This ability will still deal minor damage to the target whether or not they start bleeding. When bleeding, the target takes damage before their action each turn of combat until they are defeated. This skill will always hit, even when blinded. Soldiers can increase both the success rate and the amount of bleed damage per turn through the Deep Cuts and Butcher branches in the Berserker skill tree.
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