Difference between revisions of "FireCross"

From NEStalgia
Jump to: navigation, search
(Created page with "{{Skill |Learned = Wizard Elements Tree |Cost = 10 MP |Target = Self |Type = Buff |Element = Fire |Effect = Creates ...")
 
m
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Skill
 
{{Skill
|Learned                = [[Wizard]] [[Elements Tree]]
+
|Learned                = [[Wizard]] [[Wizard#Elements Tree|Elements tree]]
 
|Cost = 10 [[MP]]
 
|Cost = 10 [[MP]]
 
|Target = [[Self]]
 
|Target = [[Self]]
 
|Type = [[Buff]]
 
|Type = [[Buff]]
 +
|Power                  = 115%
 
|Element                = [[Fire]]
 
|Element                = [[Fire]]
|Effect = Creates a one turn magical shield around the caster. If the caster is hit by a single target ability while their shield is active, the shield will explode dealing massive damage to the attacker. Only works on the first attacker, does not keep affecting attackers like [[Counter]] does.
+
|Plus Fire Cap          = 40
 +
|Effect = Creates a one-time magical shield around the caster that lasts for the current round. Has priority before most other attacks, allowing it to be active before the caster is attacked. If the caster is hit by an ability or attack while FireCross is active, the shield explodes and deals heavy damage to the attacker. This damage does not occur if the caster is incapacitated in the process of being hit (stunned by [[JumpKick]], put to sleep by the hit proc on a Ninja's glove, etc).
 
|Picture                =  
 
|Picture                =  
 
}}
 
}}
 +
 +
[[Category:Abilities]]

Latest revision as of 09:52, 14 January 2015

FireCross
 Learned: Wizard Elements tree
 Cost: 10 MP
 Target: Self
 Type: Buff
 Power: 115%
 Element: Fire
 Plus Fire Cap: 40
 Effect: Creates a one-time magical shield around the caster that lasts for the current round. Has priority before most other attacks, allowing it to be active before the caster is attacked. If the caster is hit by an ability or attack while FireCross is active, the shield explodes and deals heavy damage to the attacker. This damage does not occur if the caster is incapacitated in the process of being hit (stunned by JumpKick, put to sleep by the hit proc on a Ninja's glove, etc).
↵ Return to Abilities