Difference between revisions of "Elemental Modifiers"

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* Charged items increase intelligence and pierce, intelligence more so than pierce.
 
* Charged items increase intelligence and pierce, intelligence more so than pierce.
 
* Durable items increase resilience and all three elemental resistances, the resists (usually) more so than resilience.
 
* Durable items increase resilience and all three elemental resistances, the resists (usually) more so than resilience.
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[[Category:Modifiers]][[Category:Elemental modifiers]]

Revision as of 17:16, 11 March 2014

On equipment, elemental modifiers for the most part increase traits other than strength, agility and intelligence. The amount added depends on where the item is found. So, an item from Balzackia of a certain type will not add as much to stats as an item from Verity of that same type. The types of elemental modifiers available are as follows:

  • Fiery items increase fire resistance and damage.
  • Frosty items increase ice resistance and damage.
  • Stormy items increase storm resistance and damage.
  • Gilded items increase gold find and bonus XP.
  • Lucky items increase item find and bonus XP, item find more so than bonus XP.
  • Noble items increase item find, gold find and bonus XP, item find (usually) more so than the other two.
  • Blessed items increase intelligence and healing.
  • Charged items increase intelligence and pierce, intelligence more so than pierce.
  • Durable items increase resilience and all three elemental resistances, the resists (usually) more so than resilience.