Element

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As of v1.66.0 there are seven elements in the game which are Fire, Ice, Storm, Normal, Magic, Spirit, and Hard. The first five are associated with both monsters and attacks, while the last two are associated only with monsters. In more detail and before the resistances of a monster/companion/player are factored in:

  • Fire attacks (Scorch, Engulf, fire enchant, etc) deal 20% damage to fire element targets, 130% damage to ice element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
  • Ice attacks (Chill, IceTap, ice enchant, etc) deal 20% damage to ice element targets, 130% damage to fire element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
  • Storm attacks (Shock, VoltCross, storm enchant, etc) deal 20% damage to storm element targets, 130% damage to spirit element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
  • Normal attacks (Charge, Jinx, melee attack, etc) deal 35% damage to hard and spirit element targets while dealing 100% damage to any other target. All physical attacks are this element.
  • Magic attacks (Fizz, Fade, Missile, etc) deal 100% damage to any target. Any attack spell that does not have one of the first three elements assigned to it is Magic element by default.