Difference between revisions of "Element"

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(The numbers for Normal vs. Spirit/Hard are a close estimate, for now.)
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As of v1.66.0 there are seven elements in the game which are [[Fire]], [[Ice]], [[Storm]], Normal, Magic, [[Spirit]], and [[Hard]].  The first five are associated with both monsters and attacks, while the last two are associated only with monsters. In more detail and before the resistances of a monster/companion/player are factored in:
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As of v1.66.0 there are seven elements in the game which are [[Fire]], [[Ice]], [[Storm]], Normal, Magic, [[Spirit]], and [[Hard]].  Fire, Ice, Storm and Normal are associated with both monsters and attacks, Magic is associated only with attacks, and Spirit and Hard are associated only with monsters. Before factors like elemental resistance or spell piercing are factored in, the elements interact like so:
  
*Fire attacks ([[Scorch]], [[Engulf]], fire enchant, etc) deal 20% damage to fire element targets, 130% damage to ice element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
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{|class="wikitable sortable"
*Ice attacks ([[Chill]], [[IceTap]], ice enchant, etc) deal 20% damage to ice element targets, 130% damage to fire element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
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!Atk\Def!!Fire!!Ice!!Storm!!Normal!!Magic!!Spirit!!Hard
*Storm attacks ([[Shock]], [[VoltCross]], storm enchant, etc) deal 20% damage to storm element targets, 130% damage to spirit element targets, and 100% to any other target. Attack spells of this element are also considered Magic element.
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|-
*Normal attacks ([[Charge]], [[Jinx]], melee attack, etc) deal 35% damage to hard and spirit element targets while dealing 100% damage to any other target. All physical attacks are this element.
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<!-- Atk\Def-->|Fire
*Magic attacks ([[Fizz]], [[Fade]], [[Missile]], etc) deal 100% damage to any target. Any attack spell that does not have one of the first three elements assigned to it is Magic element by default.
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<!-- Fire   -->|20%
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<!-- Ice    -->|130%
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<!-- Storm  -->|100%
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<!-- Normal -->|100%
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<!-- Magic  -->|100%
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<!-- Spirit -->|100%
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<!-- Hard  -->|100%
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|-
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<!-- Atk\Def-->|Ice
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<!-- Fire  -->|130%
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<!-- Ice    -->|20%
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<!-- Storm  -->|100%
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<!-- Normal -->|100%
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<!-- Magic  -->|100%
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<!-- Spirit -->|100%
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<!-- Hard  -->|100%
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|-
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<!-- Atk\Def-->|Storm
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<!-- Fire  -->|100%
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<!-- Ice    -->|100%
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<!-- Storm  -->|20%
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<!-- Normal -->|100%
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<!-- Magic  -->|100%
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<!-- Spirit -->|130%
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<!-- Hard  -->|100%
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|-
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<!-- Atk\Def-->|Normal
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<!-- Fire  -->|100%
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<!-- Ice    -->|100%
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<!-- Storm  -->|100%
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<!-- Normal -->|100%
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<!-- Magic  -->|100%
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<!-- Spirit -->|35%
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<!-- Hard  -->|35%
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|-
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<!-- Atk\Def-->|Magic
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<!-- Fire  -->|100%
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<!-- Ice   -->|100%
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<!-- Storm  -->|100%
 +
<!-- Normal -->|100%
 +
<!-- Magic  -->|100%
 +
<!-- Spirit -->|100%
 +
<!-- Hard  -->|100%
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|}
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So, when a fire attack is used on an ice element target the attack deals 30% more damage than usual (130%). If a fire attack is used on a fire element target the attack deals 80% less damage than usual (20%). Any other combination of single element attack versus single element target will deal damage as shown on the table above.
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Many attacks have two elements. As examples, [[Fireball]] is both Magic element and Fire element, [[Blizzard]] is both Magic and Ice element, [[StormTap]] is both Magic and Storm element, and so on. However, only the non-Magic element on such attacks will influence damage output, so in effect the table above applies to these attacks as well.
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Double element attacks such as a physical attack with an elemental enchant, though, will result in damage output based on a combination of how both elements interact with the target's element. As an example, an attack from a player with five points in fire enchant will deal roughly 110% as much damage to an Ice element target as it would to a Storm or Normal element target; that same attack would deal roughly 75% as much damage to a Fire element target as it would to a Storm or Normal element target.

Revision as of 15:47, 6 May 2013

As of v1.66.0 there are seven elements in the game which are Fire, Ice, Storm, Normal, Magic, Spirit, and Hard. Fire, Ice, Storm and Normal are associated with both monsters and attacks, Magic is associated only with attacks, and Spirit and Hard are associated only with monsters. Before factors like elemental resistance or spell piercing are factored in, the elements interact like so:

Atk\Def Fire Ice Storm Normal Magic Spirit Hard
Fire 20% 130% 100% 100% 100% 100% 100%
Ice 130% 20% 100% 100% 100% 100% 100%
Storm 100% 100% 20% 100% 100% 130% 100%
Normal 100% 100% 100% 100% 100% 35% 35%
Magic 100% 100% 100% 100% 100% 100% 100%

So, when a fire attack is used on an ice element target the attack deals 30% more damage than usual (130%). If a fire attack is used on a fire element target the attack deals 80% less damage than usual (20%). Any other combination of single element attack versus single element target will deal damage as shown on the table above.

Many attacks have two elements. As examples, Fireball is both Magic element and Fire element, Blizzard is both Magic and Ice element, StormTap is both Magic and Storm element, and so on. However, only the non-Magic element on such attacks will influence damage output, so in effect the table above applies to these attacks as well.

Double element attacks such as a physical attack with an elemental enchant, though, will result in damage output based on a combination of how both elements interact with the target's element. As an example, an attack from a player with five points in fire enchant will deal roughly 110% as much damage to an Ice element target as it would to a Storm or Normal element target; that same attack would deal roughly 75% as much damage to a Fire element target as it would to a Storm or Normal element target.