Economy

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Revision as of 14:23, 1 March 2013 by Takahashi (talk | contribs) (Economy's success rate is no longer influenced by strength.)
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Economy
 Learned: 13 Merchant
 Cost: 150 Credit
 Target: Group
 Type: Debuff
 Effect: Has a chance to confuse the targets. A confused battler may still select actions and targets normally, but their target may change due to their confusion. Bosses cannot be confused.
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