Difference between revisions of "Consume"

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m (Restructured the description and added the ability template.)
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Since the first part of Consume is considered a single-target attack, a player or companion with access to the [[Guard]] ability can take the 'hit' in place of the attacker's intended target if so desired.
 
Since the first part of Consume is considered a single-target attack, a player or companion with access to the [[Guard]] ability can take the 'hit' in place of the attacker's intended target if so desired.
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[[Category:Abilities]]

Revision as of 00:12, 1 September 2013

Consume
 Learned: Malice
 Cost: None
 Target: Single, All
 Type: Offensive
 Element: None
 Effect: The attacker swallows a single target but does no damage, instead preventing the target from taking any actions or being affected by any spell or attack. After two rounds the target is spit out, dealing heavy physical damage to all enemies including the target.
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Additional Information: The target does not lose any active buffs while consumed, not even if the attacker uses an ability that would dispel one or more of those buffs while the target is consumed. The attacker can not consume more than a single target at a time but is also rendered immune to abilities that can inflict Sleep for as long as the target stays consumed.

The attack half of Consume acts as the first of the attacker's turns. If the attacker uses an ability that involves charging, such as Dragon's Fury, after using Consume then the target will remain consumed until after the charging ability is complete. In some cases this will result in a target staying consumed well past two rounds.

Since the first part of Consume is considered a single-target attack, a player or companion with access to the Guard ability can take the 'hit' in place of the attacker's intended target if so desired.