Difference between revisions of "Conjurer"

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{{Class}}
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
They are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time.
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
<div style="clear:left">
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
== Equipment ==
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
Conjurers can equip Orbs and certain Staves and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and in some cases also offer spell charges.
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
== Skill Trees ==
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
*Gain an experience level, which grants one point.<BR>
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
As of v1.68 this allows for a maximum of 30 points to spend.
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
{| class="wikitable" width="100%"
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
! colspan="7" |
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( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
 
+
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
===Mage Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Quickness_(node).png|link=]] || Quickness || - || - || 2 || +1 to Agility for every 3 levels.
 
| rowspan="19" align="right"|[[Image:Mage_Tree.png|385x272px]]
 
|-
 
|[[Image:Lucky_(node).png|link=]] || Lucky || - || - || 2 || +1 to Luck for every 3 levels.
 
|-
 
|[[Image:Bolster_Fire_(node).png|link=]] || Bolster Fire || 5 || Quickness (2) || 2 || +20% of equipped weapon Enchant Power added to Plus Fire.
 
|-
 
|[[Image:Gust_Ability_(node).png|link=]] || Ability: Gust || 5 || Bolster Fire (1) or Bolster Ice (1) || 1 || Inflicts direct Storm damage.
 
|-
 
|[[Image:Bolster_Ice_(node).png|link=]] || Bolster Ice || 5 || Lucky (2) || 2 || +20% of equipped weapon Enchant Power added to Plus Ice.
 
|-
 
|[[Image:Extra_Crispy_(node).png|link=]] || Extra Crispy || 10 || Bolster Fire (2) || 3 || +33% chance for Simmer and Boil damage ticks to last an extra round.
 
|-
 
|[[Image:Molten_Weapons_(node).png|link=]] || Molten Weapons || 10 || Bolster Fire (1) || 2 || +40% to the Power of Fire Weapon Enchants.
 
|-
 
|[[Image:Bolster_Storm_(node).png|link=]] || Bolster Storm || 10 || Ability: Gust (1) || 2 || +20% of equipped weapon Enchant Power added to Plus Storm.
 
|-
 
|[[Image:Freezing_Weapons_(node).png|link=]] || Freezing Weapons || 10 || Bolster Ice (1) || 2 || +40% to the Power of Ice Weapon Enchants.
 
|-
 
|[[Image:Hypothermic_(node).png|link=]] || Hypothermic || 10 || Bolster Ice (2) || 3 || +33% chance for Shiver and Chill damage ticks to last an extra round.
 
|-
 
|[[Image:Wither_(node).png|link=]] || Wither || 15 || Extra Crispy (2) || 3 || +5% chance for Simmer and Boil to inflict [[weaken|Weaken]].
 
|-
 
|[[Image:Heat_Up_(node).png|link=]] || Heat Up || 15 || Molten Weapons (1) || 2 || +1 to the Plus Fire Cap of all Fire spells for every 3 levels.
 
|-
 
|[[Image:Electrified_Weapons_(node).png|link=]] || Electrified Weapons || 15 || Bolster Storm (1) || 2 || +40% to the Power of Storm Weapon Enchants.
 
|-
 
|[[Image:Cool_Down_(node).png|link=]] || Cool Down || 15 || Frozen Weapons (1) || 2 || +1 to the Plus Ice Cap of all Ice spells for every 3 levels.
 
|-
 
|[[Image:Frozen_Solid_(node).png|link=]] || Frozen Solid || 15 || Hypothermic (2) || 3 || +5% chance for Shiver and Chill to inflict [[stun|Stun]].
 
|-
 
|[[Image:Boil_Ability_(node).png|link=]] || Ability: Boil || 25 || Wither (2) || 1 || Inflicts Fire damage over several rounds.
 
|-
 
|[[Image:Fire_Power_(node).png|link=]] || Fire Power || 25 || Heat Up (2) || 3 || +8% to the Power of all Fire abilities.
 
|-
 
|[[Image:Ice_Power_(node).png|link=]] || Ice Power || 25 || Cool Down (2) || 3 || +8% to the Power of all Ice abilities.
 
|-
 
|[[Image:Chill_Ability_(node).png|link=]] || Ability: Chill || 25 || Frozen Solid (2) || 1 || Inflicts Ice damage over several rounds.
 
|}
 
====Mage Tree Overview====
 
 
 
"Overview information goes here"
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Healer Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Shortened_Span_(node).png|link=]] || Shortened Span || - || - || 3 || +10% chance for Renew spells to end an active damage over time spell.
 
| rowspan="17" align="right"|[[Image:Healer_Tree.png|385x272px]]
 
|-
 
|[[Image:Holy_Shield_(node).png|link=]] || Holy Shield || - || - || 3 || +33% chance for Shield to also bestow Bless.
 
|-
 
|[[Image:Stamina_(node).png|link=]] || Stamina || 5 || Shortened Span (2) || 3 || +1 to Max HP for every 2 levels.
 
|-
 
|[[Image:Wisdom_(node).png|link=]] || Wisdom || 5 || Holy Shield (2) || 3 || +1 to Max MP for every 2 levels.
 
|-
 
|[[Image:Vivify_Ability_(node).png|link=]] || Ability: Vivify || 10 || Stamina (1) || 1 || Dispels [[sleep|Sleep]] and [[confuse|Confuse]].
 
|-
 
|[[Image:Renewable_Power_(node).png|link=]] || Renewable Power || 10 || Stamina (2) || 3 || +3% to the Power of all Heal spells.
 
|-
 
|[[Image:Exasperate_(node).png|link=]] || Exasperate || 10 || Comatose (1) || 2 || +5% chance to inflict [[sleep|Sleep]] on attacking foes.
 
|-
 
|[[Image:Comatose_(node).png|link=]] || Comatose || 10 || Wisdom (1) || 2 || +25 to the damage threshold of all [[sleep|Sleep]] statuses inflicted.
 
|-
 
|[[Image:Consume_Ability_(node).png|link=]] || Ability: Consume || 10 || Wisdom (1) || 1 || Steals MP, Will, Rage etc., returned as MP.
 
|-
 
|[[Image:Rejuvenate_(node).png|link=]] || Rejuvenate || 15 || Ability: Vivify (1) || 2 || +25% chance for Vivify to also generate an active Renew spell.
 
|-
 
|[[Image:Master_Healer_(node).png|link=]] || Master Healer || 15 || Renewable Power (2) || 3 || +33% to the Plus Heal Cap of all Renew spells.
 
|-
 
|[[Image:Extended_Recovery_(node).png|link=]] || Extended Recovery || 15 || Master Healer (2) || 3 || +33% chance for all Renew healing ticks to last an extra round.
 
|-
 
|[[Image:Night_Terrors_(node).png|link=]] || Night Terrors || 15 || Comatose (2) || 2 || +20% to the Power of Nightmare.
 
|-
 
|[[Image:Benediction_(node).png|link=]] || Benediction || 25 || Ability: RenewMost (1) || 2 || +25% chance for all Renew and Redeem spells to also bestow Bless.
 
|-
 
|[[Image:RenewMost_Ability_(node).png|link=]] || Ability: RenewMost || 25 || Master Healer (1) || 1 || Heals for a large amount of HP over several rounds.
 
|-
 
|[[Image:Second_Chance_(node).png|link=]] || Second Chance || 25 || Extended Recovery || 2 || +15% to Redeem's Rate and HP healed upon Revival.
 
|-
 
|[[Image:Siphon_Energy_(node).png|link=]] || Siphon Energy || 25 || Ability: Consume (1) || 2 || +10% to the amount of MP, Rage, etc. stolen by Consume.
 
|}
 
 
 
====Healer Tree Overview====
 
 
 
"Overview information goes here"
 
 
 
== [[Abilities]] ==
 
 
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[Simmer]] || 5 || 1 || Inflicts [[Fire|fire]] damage over time on a single target.
 
|-
 
|[[Renew]] || 5 || 2 || Heals an ally for a small amount of HP over time.
 
|-
 
|[[Shield]] || 8 || 4 || Boosts the speed and defense of the caster.
 
|-
 
|[[Shiver]] || 5 || 5 || Inflicts [[Ice|ice]] damage over time on a single target.
 
|-
 
|[[Detox]] || 7 || 8 || Dispels the poison status from an ally.
 
|-
 
|[[Sleep]] || 4 || 10 || Chance to sleep a single target.
 
|-
 
|[[RenewMore]] || 15 || 11 || Heals an ally for a moderate amount of HP over time.
 
|-
 
|[[Recall]] || 2 || 13 || Used in the overworld; returns the party to the last town visited.
 
|-
 
|[[Nightmare]] || 12 || 15 || Inflicts major direct damage on a single sleeping target.
 
|-
 
|[[Dream]] || 3 || 16 || Awakens a sleeping ally and heals all allies.
 
|-
 
|[[Redeem]] || 21 || 20 || 40% base chance to revive one ally from death.
 
|-
 
|[[RenewWave]] || 25 || 23 || Heals all allies for a small amount of HP over time.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Mage Tree
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[Gust]] || 3 || 5 || Inflicts direct [[Storm|storm]] damage on a single target.
 
|-
 
|[[Boil]] || 15 || 25 || Inflicts [[Fire|fire]] damage over time on all enemies.
 
|-
 
|[[Chill]] || 15 || 25 || Inflicts [[Ice|ice]] damage over time on all enemies.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Healer Tree
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[Vivify]] || 5 || 10 || Dispels both sleep and confuse from all allies.
 
|-
 
|[[Consume]] || 10 || 10 || Steals MP, Will, Rage, Credit- and returns as MP
 
|-
 
|[[RenewMost]] || 25 || 25 || Heals an ally for a large amount of HP over time.
 
|}
 
{{Classes}}
 
[[Category:Classes]]
 

Revision as of 14:53, 21 August 2017

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