Difference between revisions of "Cleric"

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Invaluable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense.  
 
Invaluable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense.  
  

Revision as of 13:48, 5 March 2011

Invaluable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense.

Equipment

Clerics can equip weapons ranging from Staves to Daggers and Kris. They are limited to cloth armor. In their offhand slot Clerics can equip Bracelets and Necklaces.

Spells

Level Skill Name MP Cost Type Effect
1 Heal 3 Heal Recovers a small amount of HP
3 Poison 5 Debuff Inflicts Poison
6 Soften 4 Debuff Reduces Defense
7 Detox 6 Heal Cures Poison
8 Sleep 4 Debuff Inflicts Sleep
10 HealMore 10 Heal Recovers a moderate amount of HP
11 Speed 5 Buff Increases Agility
13 Smite 8 Offensive Damages enemy, chance of Death
15 Harden 8 Buff Increases Defense
17 Toxify 9 Debuff Inflicts Poison to a group
19 HealWave 22 Heal Recovers a moderate amount of HP to the party
20 Dream 3 Heal Recovers Sleep/Heals large amount of HP
22 Judgment 17 Offensive Chance of Death at a group
24 Redeem 21 Support 1/2 chance reviving, heals 40%HP
26 Sanity 20 Heal Recovers Confusion to the party
28 Goodnight 17 Debuff Inflict Sleep to all enemies
32 HealMost 20 Heal Recovers a large amount of HP

Milestone Boosts

Level 10

  • +8% Healing
  • +10% Max Mana Points
  • +10% Max Health Points

Level 20

  • +4% Elemental Resistance (Fire, Ice, Storm)
  • +1% Dodge
  • +8% Physical Damage

Level 30