Difference between revisions of "Template:ConjurerSkills"
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Revision as of 00:50, 12 March 2011
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Simmer | 3 | Offensive | Deals damage over time to an enemy for 3 turns. |
2 | Renew | 3 | Heal | Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
4 | Shield | 8 | Buff | The user's defense and speed are increased for the duration of the battle. Can not be used on others. |
6 | Poison | 5 | Offensive | Has a chance to poison the target. |
8 | Fireball | 2 | Offensive | Hits the target with a fire-based attack for minor damage. |
10 | Detox | 5 | Support | Removes the poison effect from the target. |
12 | Boil | 10 | Offensive | Deals damage over time to all enemies for 3 turns. |
14 | Recall | 2 | Field | Sends the user/party to the last visited town. Does not work in battle or in dungeons. |
16 | RenewMore | 13 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
18 | Shiver | 12 | Offensive | Deals damage over time that lasts for 3 turns. |
20 | Snowball | 7 | Offensive | Hits the target with an ice-based attack for moderate damage. |
23 | RenewWave | 23 | Heal | Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
25 | Shadows | 19 | Offensive | Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses. |
27 | Chill | 22 | Offensive | Casts Shiver on all enemies, damaging them for 3 turns. |
29 | Redeem | 21 | Heal | Has a 50% chance to revive a dead ally during battle. Revived targets will be restored to 40% of their maximum HP. |
32 | RenewMost | 22 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |