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Line 1: |
Line 1: |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | {| align="right" |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | | __TOC__ |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |} |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | == Damage Types == |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | There are two types of damage: Physical and Magical. Physical damage is based on the Attack vs. Defense stats, while Magical damage uses Intelligence to calculate both attack and defense ratings. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | Either type of damage can be elemental in nature, meaning that the relevant Plus Element and Resist Element stats come into play. For example, the Fire Enchantment skill deals Physical fire damage that is calculated based on the Attack vs. Defense stats, while the Fireball spell deals Magical fire damage that is calculated based upon Intelligence. Both attacks are subject to bonuses/reductions from Plus Fire and Resist Fire. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | == Combat == |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | At the start of each combat round, everyone makes Agility rolls. This roll is your Agility, increased or decreased by a max of 25%. So for instance, if you have 100 Agility, the lowest you can roll is 75 Agility and the highest you can roll is 125 Agility. After everyone has made their Agility roll, the person with the highest Agility after the roll goes first. If 2 people have the same Agility after the roll, it will be a 50-50 who goes first. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | == Base Stats == |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Attack and Defense === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | In battle damage calculations, Attack is pitted against Defense to determine the amount of physical damage dealt. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Strength === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Each point of Strength provides ¾ Attack and ¼ Defense. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Strength also directly impacts the power and damage of the Bleed effect in battle. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Agility === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Each point of Agility provides ¼ Defense. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Battle turn order is determined based upon which combatant has the highest agility (with some random variation). |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Dodging and Critical Hit chance are both determined by a comparison between the agility of the target and the attacker. The greater the percentage difference, the greater the chance for either a Critical Hit or a successful Dodge. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Intelligence === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | Intelligence determines both spell power and spell defense. In terms of magical damage equations, it's essentially the Attack and Defense variables rolled into one. In addition for every 10 points of Intelligence 1 point is added to each of the Fire, Ice, and Storm resists. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]] | + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Luck === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Each point of Luck equals plus or minus ⅓% to the success rate of random chance abilities (both on attack and defense). |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Each point of Luck above 2x the Character's level provides a benefit to item finding (the chance to find every type of loot that can drop at the end of battle). In groups, it is calculated independently for each party member (unlike the Plus Exp and Plus Gold stats, you do not receive a bonus from other players). |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | *Note: Luck does not affect nodes from the skill tree like Burning Wrath or The Happenings. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | == Secondary Stats == |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Bonus Crit/Dodge === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | Bonus Crit/Dodge is added on top of the critical hit / dodge chance calculated using the percentage difference between the agility of the target and the attacker in battle. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | === Fire/Ice/Storm Resist === |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | Fire/Ice/Storm Resistances reduce all damage received from fire/ice/storm spells by subtracting its value from raw damage. |
− | [[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]][[File:MainHeaderLeft.png]]
| + | |
| + | === Plus Fire/Ice/Storm === |
| + | *On spells, Plus Fire/Ice/Storm is added to the amount of matching element damage dealt. Offensive spells have a maximum amount of the Plus Element stat that the ability will benefit from. |
| + | *On attacks, Plus Fire/Ice/Storm will be added to the weapon damage only if the weapon has an enabling elemental [[Enchant]]. |
| + | |
| + | === Plus Healing === |
| + | Plus Healing is added to the amount of healing given with both items and abilities in and out of battle. The Plus Healing bonus works when targeting others, but does not impact the amount of healing received from others. |
| + | |
| + | |
| + | == Bonus Stats == |
| + | === Plus Exp === |
| + | Plus Experience increases the amount of experience received in battle by directly adding a player's Plus Experience total to the base experience payout of the battle. In groups, the Plus Experience stat of the player with the highest value is used and applied to all party members. Plus Experience does not apply to quest rewards. |
| + | Plus Experience can never provide a bonus of more than double the base experience for a given battle. |
| + | |
| + | === Plus Gold === |
| + | Plus Gold functions exactly the same way as Plus Experience, only for gold. |
There are two types of damage: Physical and Magical. Physical damage is based on the Attack vs. Defense stats, while Magical damage uses Intelligence to calculate both attack and defense ratings.
Either type of damage can be elemental in nature, meaning that the relevant Plus Element and Resist Element stats come into play. For example, the Fire Enchantment skill deals Physical fire damage that is calculated based on the Attack vs. Defense stats, while the Fireball spell deals Magical fire damage that is calculated based upon Intelligence. Both attacks are subject to bonuses/reductions from Plus Fire and Resist Fire.
At the start of each combat round, everyone makes Agility rolls. This roll is your Agility, increased or decreased by a max of 25%. So for instance, if you have 100 Agility, the lowest you can roll is 75 Agility and the highest you can roll is 125 Agility. After everyone has made their Agility roll, the person with the highest Agility after the roll goes first. If 2 people have the same Agility after the roll, it will be a 50-50 who goes first.
In battle damage calculations, Attack is pitted against Defense to determine the amount of physical damage dealt.
Intelligence determines both spell power and spell defense. In terms of magical damage equations, it's essentially the Attack and Defense variables rolled into one. In addition for every 10 points of Intelligence 1 point is added to each of the Fire, Ice, and Storm resists.
Bonus Crit/Dodge is added on top of the critical hit / dodge chance calculated using the percentage difference between the agility of the target and the attacker in battle.
Fire/Ice/Storm Resistances reduce all damage received from fire/ice/storm spells by subtracting its value from raw damage.
Plus Healing is added to the amount of healing given with both items and abilities in and out of battle. The Plus Healing bonus works when targeting others, but does not impact the amount of healing received from others.
Plus Experience increases the amount of experience received in battle by directly adding a player's Plus Experience total to the base experience payout of the battle. In groups, the Plus Experience stat of the player with the highest value is used and applied to all party members. Plus Experience does not apply to quest rewards. Plus Experience can never provide a bonus of more than double the base experience for a given battle.
Plus Gold functions exactly the same way as Plus Experience, only for gold.