Difference between revisions of "Daedlae's Builds/Merchant"

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(Created page with " '''Black Sanctum Ice or Fire Merchant''' http://imgur.com/bQgrV4x.png http://imgur.com/3nCGswB.png '''Seeds:''' 9x Large Plus Ice Seeds/ 9x Large Plus Fire Seeds...")
 
 
(3 intermediate revisions by the same user not shown)
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http://imgur.com/KF8AruV.png [[Daedlae's Builds]]
 
  '''Black Sanctum Ice or Fire Merchant'''
 
  '''Black Sanctum Ice or Fire Merchant'''
 
  http://imgur.com/bQgrV4x.png
 
  http://imgur.com/bQgrV4x.png
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  ([[Grand Ice Enchant]]/[[Grand Fire Enchant]])
 
  ([[Grand Ice Enchant]]/[[Grand Fire Enchant]])
 
  '''Reserves:'''
 
  '''Reserves:'''
  +STR +ICE
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  +STR +ICE/+FIRE
  
 
  '''Black Sanctum Storm Merchant'''
 
  '''Black Sanctum Storm Merchant'''
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* Trade buffs off of enemies or Trade them debuffs. This is devastating against bosses.
 
* Trade buffs off of enemies or Trade them debuffs. This is devastating against bosses.
 
* When getting seeds, there are a variety of Mobs you can get medium seeds to start with. [[Fire Beetle]] frequently carry Medium Fire Seed. [[Ice Slime]] frequently carry Medium Ice Seeds. [[Tomb Guardian]] frequently carry Medium Storm Seeds. (note: a Merchant medium seeded can still one hit BS mobs so long as weapon is decent and enchantment is suitable).
 
* When getting seeds, there are a variety of Mobs you can get medium seeds to start with. [[Fire Beetle]] frequently carry Medium Fire Seed. [[Ice Slime]] frequently carry Medium Ice Seeds. [[Tomb Guardian]] frequently carry Medium Storm Seeds. (note: a Merchant medium seeded can still one hit BS mobs so long as weapon is decent and enchantment is suitable).
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* Remember, enchantments on purchased gear can be removed with BZ black market disenchant.
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* When deciding on Fire or Ice element, keep in mind, Ice is better rounded for the whole run.

Latest revision as of 20:43, 18 June 2016

KF8AruV.png Daedlae's Builds

Black Sanctum Ice or Fire Merchant
bQgrV4x.png
3nCGswB.png
Seeds:
9x Large Plus Ice Seeds/ 9x Large Plus Fire Seeds
Gear:
Ebon Sallet of Robust Power
Ebon Apron of Robust Power
Ebon Sack of Robust Power
Weapon:
Malevolent Abacus
(Grand Ice Enchant/Grand Fire Enchant)
Reserves:
+STR +ICE/+FIRE
Black Sanctum Storm Merchant
bQgrV4x.png
3nCGswB.png
Seeds:
9x Large Plus Storm Seeds
Gear:
Ebon Sallet of Robust Power
Ebon Apron of Robust Power
Ebon Sack of Robust  Power
Weapon:
Sword of the Sanctum
(Grand Storm Enchant)
Reserves:
+STR +STM

Merchant Tips

  • Trade buffs off of enemies or Trade them debuffs. This is devastating against bosses.
  • When getting seeds, there are a variety of Mobs you can get medium seeds to start with. Fire Beetle frequently carry Medium Fire Seed. Ice Slime frequently carry Medium Ice Seeds. Tomb Guardian frequently carry Medium Storm Seeds. (note: a Merchant medium seeded can still one hit BS mobs so long as weapon is decent and enchantment is suitable).
  • Remember, enchantments on purchased gear can be removed with BZ black market disenchant.
  • When deciding on Fire or Ice element, keep in mind, Ice is better rounded for the whole run.