Difference between revisions of "RenewWave"
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{{Skill | {{Skill | ||
− | |Learned = [[Conjurer | + | |Learned = 23 [[Conjurer]], [[Companions]] |
|Cost = 25 [[MP]] / 200 [[Rage]] | |Cost = 25 [[MP]] / 200 [[Rage]] | ||
|Target = [[Party]] | |Target = [[Party]] | ||
|Type = [[Healing]] - [[Buff]] / [[Field]] | |Type = [[Healing]] - [[Buff]] / [[Field]] | ||
+ | |Power = 15% | ||
+ | |Plus Heal Cap = 15 | ||
|Effect = Places a minor healing buff effect on the party that lasts for three rounds. RenewWave will replace any active healing over time effect on each target, even if the current effect is stronger. | |Effect = Places a minor healing buff effect on the party that lasts for three rounds. RenewWave will replace any active healing over time effect on each target, even if the current effect is stronger. | ||
When used out of combat RenewWave will heal each party member every time they take a step and ends when each target takes 14 steps or when the party gets in to a fight, whichever comes first. | When used out of combat RenewWave will heal each party member every time they take a step and ends when each target takes 14 steps or when the party gets in to a fight, whichever comes first. | ||
}} | }} | ||
+ | |||
+ | [[Category:Abilities]] |
Latest revision as of 17:44, 13 October 2015
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Learned: | 23 Conjurer, Companions |
Cost: | 25 MP / 200 Rage |
Target: | Party |
Type: | Healing - Buff / Field |
Power: | 15% |
Plus Heal Cap: | 15 |
Effect: | Places a minor healing buff effect on the party that lasts for three rounds. RenewWave will replace any active healing over time effect on each target, even if the current effect is stronger.
When used out of combat RenewWave will heal each party member every time they take a step and ends when each target takes 14 steps or when the party gets in to a fight, whichever comes first. |
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