Difference between revisions of "Repel (status)"
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This buff reduces the frequency of random encounters. It's effectiveness increases the higher level the party leader is in relation to monsters in the area. For example, a level 32 character with Repel active can essentially guarantee a near 0% encounter rate in any area prior to [[Ardan]], but will still frequently encounter monsters in end-game areas like the [[Ice Palace]] or the [[Black Sanctum]]. | This buff reduces the frequency of random encounters. It's effectiveness increases the higher level the party leader is in relation to monsters in the area. For example, a level 32 character with Repel active can essentially guarantee a near 0% encounter rate in any area prior to [[Ardan]], but will still frequently encounter monsters in end-game areas like the [[Ice Palace]] or the [[Black Sanctum]]. | ||
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+ | [[Category:Status Effects]] |
Revision as of 03:10, 1 September 2013
This buff reduces the frequency of random encounters. It's effectiveness increases the higher level the party leader is in relation to monsters in the area. For example, a level 32 character with Repel active can essentially guarantee a near 0% encounter rate in any area prior to Ardan, but will still frequently encounter monsters in end-game areas like the Ice Palace or the Black Sanctum.