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		<id>http://nestalgiawiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omalley+50</id>
		<title>NEStalgia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://nestalgiawiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omalley+50"/>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Special:Contributions/Omalley_50"/>
		<updated>2026-06-16T18:22:14Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6776</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6776"/>
				<updated>2012-03-08T00:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skill trees update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Uses own health to cast spells and can drain the life out of enemies. &lt;br /&gt;
&lt;br /&gt;
[[Image:Warlock.png]]&lt;br /&gt;
[[Image:Warlock_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
-deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6775</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6775"/>
				<updated>2012-03-08T00:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skill trees update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6774</id>
		<title>Conjurer</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6774"/>
				<updated>2012-03-08T00:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skills tree update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}} &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class. &lt;br /&gt;
&lt;br /&gt;
[[Image:Conjurer.png]]&lt;br /&gt;
[[Image:Conjurer_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Merchant&amp;diff=6773</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Merchant&amp;diff=6773"/>
				<updated>2012-03-08T00:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Skill tree update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Merchants are a subscription exclusive class. &lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant.png]]&lt;br /&gt;
[[Image:Merchant_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Merchants can equip Swords, Abaci and Daggers. They generally use Heavy Armor. In their offhand slot, Merchants equip coin bags which offer defense and stat boosts.&lt;br /&gt;
&lt;br /&gt;
Skill trees-&lt;br /&gt;
&lt;br /&gt;
deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6772</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6772"/>
				<updated>2012-03-08T00:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skill trees update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Wizards have a wide variety of powerful attack spells at their disposal, not to mention different types of buff/debuff magic. Although they output a great deal of damage, Wizards have limited hit points and are physically frail. Their high intelligence gives them a great deal of defense power against magical attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.png]]&lt;br /&gt;
[[Image:Wizard_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Wizards can only equip Staves and the Rusty Knife and wear cloth armor. In their offhand slot Wizards can equip Bracelets and Necklaces.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Cleric&amp;diff=6771</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Cleric&amp;diff=6771"/>
				<updated>2012-03-08T00:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skills tree update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.png]]&lt;br /&gt;
[[Image:Cleric_stats.png]]&lt;br /&gt;
&lt;br /&gt;
Invaluable in parties, Clerics are masters of [[healing]] magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. Clerics are well-rounded, meaning that they have no glaring weaknesses but no clear-cut strengths either. In spite of being limited to &amp;#039;mage&amp;#039; armors, Clerics have the best natural physical defense of the four mage classes ([[Conjurer]], [[Wizard]] and [[Warlock]] being the other three).  They can be a fair shot with their weapon too if built for physical battle via appropriate equipment and skill point investment, although they will never be the equal of a similarly designed [[Ranger]], [[Ninja]], [[Merchant]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
== Equipment==&lt;br /&gt;
&lt;br /&gt;
Clerics can equip weapons ranging from [[Stave|Staves]] to [[Dagger|Daggers]] and [[Kris]]. They are limited to [[cloth]] armor. In their offhand slot Clerics can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]].&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Soldier&amp;diff=6770</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Soldier&amp;diff=6770"/>
				<updated>2012-03-08T00:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skill trees update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
With lots of hit points and strong physical defense, the Soldier is the best “front lines” fighter. Soldiers can equip powerful weapons and armor, and are the only base class that can also equip shields. Apart from direct physical attacks, Soldiers have access to a variety of Skills for use in combat and the overworld. A Soldiers&amp;#039; primary weakness are magical attacks, which can be devastating due to their low intelligence/magic defense.  Soldiers can slightly offset this weakness through investment in the Well Read, Mage Hunter and Dig Deep branches of the Guardian skill tree, but magic defense will never be a Soldier&amp;#039;s strong point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soldier.png]]&lt;br /&gt;
[[Image:Soldier_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Soldiers can equip Axes and Swords. They can wear the heaviest armor in the game, and equip heavy shields in their offhand slot. &lt;br /&gt;
&lt;br /&gt;
Skill trees-&lt;br /&gt;
&lt;br /&gt;
Deleted by original poster&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6769</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6769"/>
				<updated>2012-03-08T00:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: skill trees update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ranger.png]]&lt;br /&gt;
[[Image:Ranger_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]]. &lt;br /&gt;
&lt;br /&gt;
Skill Trees - &lt;br /&gt;
&lt;br /&gt;
Deleted by original poster.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6762</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6762"/>
				<updated>2012-02-20T17:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Credits update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Uses own health to cast spells and can drain the life out of enemies. &lt;br /&gt;
&lt;br /&gt;
[[Image:Warlock.png]]&lt;br /&gt;
[[Image:Warlock_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AGONY TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruination:&amp;#039;&amp;#039;&amp;#039; +1 to the round duration of curse. This branch includes the spell [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Luck:&amp;#039;&amp;#039;&amp;#039; +7% to all randomized spell success rates on cursed foes. This branch includes the spell [[Scare]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment:&amp;#039;&amp;#039;&amp;#039; +4% to damage to foes afflicted by curse. This branch includes the spell [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for FireTap to cause weaken. This branch includes the spell [[FireTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for IceTap to cause slow. This branch includes the spell [[IceTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for StormTap to cause confuse. This branch includes the spell [[StormTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Gift:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Nightmare]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parasite:&amp;#039;&amp;#039;&amp;#039; +4% to multi-target leech damage and chance to cause curse. This branch includes the spell [[Toxify]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Painful Rebound:&amp;#039;&amp;#039;&amp;#039; +15 to the maximum amount of damage that reflect can inflict. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OCCULTIST TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shifty:&amp;#039;&amp;#039;&amp;#039; +3% to amout of HP healed by shift spells. Accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refund:&amp;#039;&amp;#039;&amp;#039; +2% chance for shift spells to refund their HP cost in battle. This branch includes the spell [[ShiftWave]]. Accessible at level 18.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martyr:&amp;#039;&amp;#039;&amp;#039; +15% bonus to the HP restored by sacrifice. This branch includes the spell [[Sacrifice]]. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tolerance:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and fire, ice and storm resist. This branch includes the spell [[Vivify]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spry:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Burn:&amp;#039;&amp;#039;&amp;#039; +6% to total MP and Credit stolen by absorb. This branch includes the spell [[Absorb]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Darkness and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Darkness:&amp;#039;&amp;#039;&amp;#039; -5% HP cost of all abilities, except shift spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed HP costs are the default.  Points in the Darkness branch of the Foundation tree will reduce the HP cost of all spells other than Shift spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tap&amp;#039;&amp;#039;&amp;#039; - 6 HP: Steals HP from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; - 32 HP: Heals an ally for a small amount of HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 6 HP: 50% base chance to put one enemy to sleep. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leech&amp;#039;&amp;#039;&amp;#039; - 41 HP: Steals HP over time from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflect&amp;#039;&amp;#039;&amp;#039; - 19 HP: Mirrors all damage the caster takes in a round back at all enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exigate&amp;#039;&amp;#039;&amp;#039; - 20 HP: Can be cast anywhere to return the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Agony Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 15 HP: Curses a single target to reduce all healing. Learned from Ruination branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scare&amp;#039;&amp;#039;&amp;#039; - 20 HP: Chance to Stun a single target. Learned from Bad Luck branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 30 HP: Chance to mirage all enemies. Learned from Torment branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Flame Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Cold Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;StormTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Storm Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 25 HP: Inflicts major direct damage on a single sleeping target. Learned from Dark Gift branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toxify&amp;#039;&amp;#039;&amp;#039; - 25 HP: Chance to poison an enemy group. Learned from Parasite branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Occultist Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ShiftWave&amp;#039;&amp;#039;&amp;#039; - 40 HP: Heals all allies for a small amount of HP. Learned from Refund branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - 20 HP: Kills the caster and revives all allies with the remaining HP. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 15 HP: Dispels both sleep and confuse from all allies. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Absorb&amp;#039;&amp;#039;&amp;#039; - 15 HP: Steals MP, Will or Credit from a single target: returned as HP. Learned from Energy Burn branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6761</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6761"/>
				<updated>2012-02-20T17:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Warlock pictures added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Uses own health to cast spells and can drain the life out of enemies. &lt;br /&gt;
&lt;br /&gt;
[[Image:Warlock.png]]&lt;br /&gt;
[[Image:Warlock_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AGONY TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruination:&amp;#039;&amp;#039;&amp;#039; +1 to the round duration of curse. This branch includes the spell [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Luck:&amp;#039;&amp;#039;&amp;#039; +7% to all randomized spell success rates on cursed foes. This branch includes the spell [[Scare]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment:&amp;#039;&amp;#039;&amp;#039; +4% to damage to foes afflicted by curse. This branch includes the spell [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for FireTap to cause weaken. This branch includes the spell [[FireTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for IceTap to cause slow. This branch includes the spell [[IceTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for StormTap to cause confuse. This branch includes the spell [[StormTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Gift:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Nightmare]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parasite:&amp;#039;&amp;#039;&amp;#039; +4% to multi-target leech damage and chance to cause curse. This branch includes the spell [[Toxify]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Painful Rebound:&amp;#039;&amp;#039;&amp;#039; +15 to the maximum amount of damage that reflect can inflict. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OCCULTIST TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shifty:&amp;#039;&amp;#039;&amp;#039; +3% to amout of HP healed by shift spells. Accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refund:&amp;#039;&amp;#039;&amp;#039; +2% chance for shift spells to refund their HP cost in battle. This branch includes the spell [[ShiftWave]]. Accessible at level 18.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martyr:&amp;#039;&amp;#039;&amp;#039; +15% bonus to the HP restored by sacrifice. This branch includes the spell [[Sacrifice]]. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tolerance:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and fire, ice and storm resist. This branch includes the spell [[Vivify]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spry:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Burn:&amp;#039;&amp;#039;&amp;#039; +6% to total MP and Credit stolen by absorb. This branch includes the spell [[Absorb]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Warlock3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Darkness and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Darkness:&amp;#039;&amp;#039;&amp;#039; -5% HP cost of all abilities, except shift spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed HP costs are the default.  Points in the Darkness branch of the Foundation tree will reduce the HP cost of all spells other than Shift spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tap&amp;#039;&amp;#039;&amp;#039; - 6 HP: Steals HP from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; - 32 HP: Heals an ally for a small amount of HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 6 HP: 50% base chance to put one enemy to sleep. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leech&amp;#039;&amp;#039;&amp;#039; - 41 HP: Steals HP over time from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflect&amp;#039;&amp;#039;&amp;#039; - 19 HP: Mirrors all damage the caster takes in a round back at all enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exigate&amp;#039;&amp;#039;&amp;#039; - 20 HP: Can be cast anywhere to return the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Agony Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 15 HP: Curses a single target to reduce all healing. Learned from Ruination branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scare&amp;#039;&amp;#039;&amp;#039; - 20 HP: Chance to Stun a single target. Learned from Bad Luck branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 30 HP: Chance to mirage all enemies. Learned from Torment branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Flame Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Cold Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;StormTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Storm Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 25 HP: Inflicts major direct damage on a single sleeping target. Learned from Dark Gift branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toxify&amp;#039;&amp;#039;&amp;#039; - 25 HP: Chance to poison an enemy group. Learned from Parasite branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Occultist Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ShiftWave&amp;#039;&amp;#039;&amp;#039; - 40 HP: Heals all allies for a small amount of HP. Learned from Refund branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - 20 HP: Kills the caster and revives all allies with the remaining HP. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 15 HP: Dispels both sleep and confuse from all allies. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Absorb&amp;#039;&amp;#039;&amp;#039; - 15 HP: Steals MP, Will or Credit from a single target: returned as HP. Learned from Energy Burn branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Warlock3.png&amp;diff=6760</id>
		<title>File:Warlock3.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Warlock3.png&amp;diff=6760"/>
				<updated>2012-02-20T17:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Occultist_Tree.png&amp;diff=6759</id>
		<title>File:Occultist Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Occultist_Tree.png&amp;diff=6759"/>
				<updated>2012-02-20T17:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Agony_Tree.png&amp;diff=6758</id>
		<title>File:Agony Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Agony_Tree.png&amp;diff=6758"/>
				<updated>2012-02-20T17:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6757</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6757"/>
				<updated>2012-02-20T17:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: HP cost fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Uses own health to cast spells and can drain the life out of enemies. &lt;br /&gt;
&lt;br /&gt;
[[Image:Warlock.png]]&lt;br /&gt;
[[Image:Warlock_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AGONY TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruination:&amp;#039;&amp;#039;&amp;#039; +1 to the round duration of curse. This branch includes the spell [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Luck:&amp;#039;&amp;#039;&amp;#039; +7% to all randomized spell success rates on cursed foes. This branch includes the spell [[Scare]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment:&amp;#039;&amp;#039;&amp;#039; +4% to damage to foes afflicted by curse. This branch includes the spell [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for FireTap to cause weaken. This branch includes the spell [[FireTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for IceTap to cause slow. This branch includes the spell [[IceTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for StormTap to cause confuse. This branch includes the spell [[StormTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Gift:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Nightmare]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parasite:&amp;#039;&amp;#039;&amp;#039; +4% to multi-target leech damage and chance to cause curse. This branch includes the spell [[Toxify]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Painful Rebound:&amp;#039;&amp;#039;&amp;#039; +15 to the maximum amount of damage that reflect can inflict. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OCCULTIST TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shifty:&amp;#039;&amp;#039;&amp;#039; +3% to amout of HP healed by shift spells. Accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refund:&amp;#039;&amp;#039;&amp;#039; +2% chance for shift spells to refund their HP cost in battle. This branch includes the spell [[ShiftWave]]. Accessible at level 18.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martyr:&amp;#039;&amp;#039;&amp;#039; +15% bonus to the HP restored by sacrifice. This branch includes the spell [[Sacrifice]]. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tolerance:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and fire, ice and storm resist. This branch includes the spell [[Vivify]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spry:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Burn:&amp;#039;&amp;#039;&amp;#039; +6% to total MP and Credit stolen by absorb. This branch includes the spell [[Absorb]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Darkness and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Darkness:&amp;#039;&amp;#039;&amp;#039; -5% HP cost of all abilities, except shift spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed HP costs are the default.  Points in the Darkness branch of the Foundation tree will reduce the HP cost of all spells other than Shift spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tap&amp;#039;&amp;#039;&amp;#039; - 6 HP: Steals HP from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; - 32 HP: Heals an ally for a small amount of HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 6 HP: 50% base chance to put one enemy to sleep. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leech&amp;#039;&amp;#039;&amp;#039; - 41 HP: Steals HP over time from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflect&amp;#039;&amp;#039;&amp;#039; - 19 HP: Mirrors all damage the caster takes in a round back at all enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exigate&amp;#039;&amp;#039;&amp;#039; - 20 HP: Can be cast anywhere to return the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Agony Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 15 HP: Curses a single target to reduce all healing. Learned from Ruination branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scare&amp;#039;&amp;#039;&amp;#039; - 20 HP: Chance to Stun a single target. Learned from Bad Luck branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 30 HP: Chance to mirage all enemies. Learned from Torment branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Flame Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Cold Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;StormTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Storm Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 25 HP: Inflicts major direct damage on a single sleeping target. Learned from Dark Gift branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toxify&amp;#039;&amp;#039;&amp;#039; - 25 HP: Chance to poison an enemy group. Learned from Parasite branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Occultist Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ShiftWave&amp;#039;&amp;#039;&amp;#039; - 40 HP: Heals all allies for a small amount of HP. Learned from Refund branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - 20 HP: Kills the caster and revives all allies with the remaining HP. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 15 HP: Dispels both sleep and confuse from all allies. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Absorb&amp;#039;&amp;#039;&amp;#039; - 15 HP: Steals MP, Will or Credit from a single target: returned as HP. Learned from Energy Burn branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6756</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Warlock&amp;diff=6756"/>
				<updated>2012-02-20T17:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Warlock skill tree update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Uses own health to cast spells and can drain the life out of enemies. &lt;br /&gt;
&lt;br /&gt;
[[Image:Warlock.png]]&lt;br /&gt;
[[Image:Warlock_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AGONY TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruination:&amp;#039;&amp;#039;&amp;#039; +1 to the round duration of curse. This branch includes the spell [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Luck:&amp;#039;&amp;#039;&amp;#039; +7% to all randomized spell success rates on cursed foes. This branch includes the spell [[Scare]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment:&amp;#039;&amp;#039;&amp;#039; +4% to damage to foes afflicted by curse. This branch includes the spell [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for FireTap to cause weaken. This branch includes the spell [[FireTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for IceTap to cause slow. This branch includes the spell [[IceTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Pledge:&amp;#039;&amp;#039;&amp;#039; +3% chance for StormTap to cause confuse. This branch includes the spell [[StormTap]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Gift:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Nightmare]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parasite:&amp;#039;&amp;#039;&amp;#039; +4% to multi-target leech damage and chance to cause curse. This branch includes the spell [[Toxify]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Painful Rebound:&amp;#039;&amp;#039;&amp;#039; +15 to the maximum amount of damage that reflect can inflict. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OCCULTIST TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shifty:&amp;#039;&amp;#039;&amp;#039; +3% to amout of HP healed by shift spells. Accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refund:&amp;#039;&amp;#039;&amp;#039; +2% chance for shift spells to refund their HP cost in battle. This branch includes the spell [[ShiftWave]]. Accessible at level 18.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martyr:&amp;#039;&amp;#039;&amp;#039; +15% bonus to the HP restored by sacrifice. This branch includes the spell [[Sacrifice]]. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tolerance:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and fire, ice and storm resist. This branch includes the spell [[Vivify]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spry:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Burn:&amp;#039;&amp;#039;&amp;#039; +6% to total MP and Credit stolen by absorb. This branch includes the spell [[Absorb]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Darkness and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Darkness:&amp;#039;&amp;#039;&amp;#039; -5% HP cost of all abilities, except shift spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Darkness branch of the Foundation tree will reduce the HP cost of all spells other than Shift spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tap&amp;#039;&amp;#039;&amp;#039; - 6 HP: Steals HP from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; - 32 HP: Heals an ally for a small amount of HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 6 HP: 50% base chance to put one enemy to sleep. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leech&amp;#039;&amp;#039;&amp;#039; - 41 HP: Steals HP over time from a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflect&amp;#039;&amp;#039;&amp;#039; - 19 HP: Mirrors all damage the caster takes in a round back at all enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exigate&amp;#039;&amp;#039;&amp;#039; - 20 HP: Can be cast anywhere to return the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Agony Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 15 HP: Curses a single target to reduce all healing. Learned from Ruination branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scare&amp;#039;&amp;#039;&amp;#039; - 20 HP: Chance to Stun a single target. Learned from Bad Luck branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 30 HP: Chance to mirage all enemies. Learned from Torment branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Flame Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Cold Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;StormTap&amp;#039;&amp;#039;&amp;#039; - 9 HP: Steals HP from a single target. Learned from Storm Pledge branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 25 HP: Inflicts major direct damage on a single sleeping target. Learned from Dark Gift branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toxify&amp;#039;&amp;#039;&amp;#039; - 25 HP: Chance to poison an enemy group. Learned from Parasite branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Occultist Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ShiftWave&amp;#039;&amp;#039;&amp;#039; - 40 HP: Heals all allies for a small amount of HP. Learned from Refund branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - 20 HP: Kills the caster and revives all allies with the remaining HP. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 15 HP: Dispels both sleep and confuse from all allies. Learned from Tolerance branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Absorb&amp;#039;&amp;#039;&amp;#039; - 15 HP: Steals MP, Will or Credit from a single target: returned as HP. Learned from Energy Burn branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6755</id>
		<title>Conjurer</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6755"/>
				<updated>2012-02-20T02:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Conjurer pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}} &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class. &lt;br /&gt;
&lt;br /&gt;
[[Image:Conjurer.png]]&lt;br /&gt;
[[Image:Conjurer_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MAGE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Conjurer1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base fire spell power and MP cost. This branch includes the spells [[Fireball]], and [[Simmer]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus fire and fire resist. This branch includes the spell [[Boil]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base ice spell power and MP cost. This branch includes the spells [[Snowball]], and [[Shiver]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus ice and ice resist. This branch includes the spell [[Chill]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base storm spell power and MP cost. This branch includes the spells [[Gust]], and [[Sizzle]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volt Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus storm and storm resist. This branch includes the spell [[Spark]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Mage:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Shadows]]. Accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mind Control:&amp;#039;&amp;#039;&amp;#039; +3% to all randomized spell success rates. This branch includes the spells [[Sleep]] and [[Nightmare]]. Accessible at level 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sweeper:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target spell damage. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HEALER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Conjurer2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expert Healer:&amp;#039;&amp;#039;&amp;#039; Increase the base power of all renew spells. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blessing:&amp;#039;&amp;#039;&amp;#039; +2% chance for renew spells to also bestow a random buff. This branch includes the spell [[Renewmore]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lasting Recovery:&amp;#039;&amp;#039;&amp;#039; +25% chance for renew spells to last for an extra round in battle. This branch includes the spells [[RenewMost]]. Accessible at level 24.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Amend:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all renew spells. This branch includes the spell [[RenewWave. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shepard:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and plus healing. This branch includes the spell [[Dream]]. Accessible when the skill trees oepn up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound Mind:&amp;#039;&amp;#039;&amp;#039; +5% chance to resist both sleep and confuse. This branch includes the spell [[Vivify]]. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second Coming:&amp;#039;&amp;#039;&amp;#039; +5% to redeem success rate and HP on revival. Accessible at level 28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Conjurer3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Amend branch of the Healer tree will reduce the MP cost of renew spells: [[Renew]], [[RenewMore]], [[RenewMost]], and [[RenewWave]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fizz&amp;#039;&amp;#039;&amp;#039; - 3 MP: Inflicts damage ove time on a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Renew&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals an ally for a small amount of HP over time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; - 8 MP: Boosts the speed and defense of the caster. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; - 5 MP: Chance to poison a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detox&amp;#039;&amp;#039;&amp;#039; - 7 MP: Dispels the poison status from an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redeem&amp;#039;&amp;#039;&amp;#039; - 21 MP: Chance to Revive a fallen ally in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; - 2 MP: Used in the overworld; returns the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Mage Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Fire Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Simmer&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Fire Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boil&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Flame Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snowball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Ice Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shiver&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Ice Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chill&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Cold Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gust&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Storm Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sizzle&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Storm Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spark&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Volt Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 19 MP: Chance to mirage all enemies. Learned from War Mage branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 4 MP: Chance to sleep a single target. Learned from Mind Control branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 12 MP: Inflicts major direct damage on a single sleeping target. Learned from Mind Control branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Healer Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewMore&amp;#039;&amp;#039;&amp;#039; - 15 MP: Heals an ally for a moderate amount of HP over time. Learned from Blessing branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewMost&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals an ally for a large amount of HP over time. Learned from Lasting Recovery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewWave&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals all allies for a small amount of HP over time. Learned from Amed branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dream&amp;#039;&amp;#039;&amp;#039; - 3 MP: Awakens a sleeping ally and heals all allies. Learned from Shepard branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 5 MP: Dispels both sleep and confuse from all allies. Learned from Sound Mind branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Conjurer3.png&amp;diff=6754</id>
		<title>File:Conjurer3.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Conjurer3.png&amp;diff=6754"/>
				<updated>2012-02-20T02:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Healer_Tree.png&amp;diff=6753</id>
		<title>File:Healer Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Healer_Tree.png&amp;diff=6753"/>
				<updated>2012-02-20T02:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Mage_Tree.png&amp;diff=6752</id>
		<title>File:Mage Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Mage_Tree.png&amp;diff=6752"/>
				<updated>2012-02-20T02:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6751</id>
		<title>Conjurer</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Conjurer&amp;diff=6751"/>
				<updated>2012-02-20T01:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Conjurer Skill Tree adition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}} &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Conjurers are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time. Conjurers are a subscription exclusive class. &lt;br /&gt;
&lt;br /&gt;
[[Image:Conjurer.png]]&lt;br /&gt;
[[Image:Conjurer_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Conjurers can equip Orbs and certain Staves, and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and special spells. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MAGE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base fire spell power and MP cost. This branch includes the spells [[Fireball]], and [[Simmer]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus fire and fire resist. This branch includes the spell [[Boil]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base ice spell power and MP cost. This branch includes the spells [[Snowball]], and [[Shiver]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus ice and ice resist. This branch includes the spell [[Chill]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Adept:&amp;#039;&amp;#039;&amp;#039; Increase to base storm spell power and MP cost. This branch includes the spells [[Gust]], and [[Sizzle]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volt Span:&amp;#039;&amp;#039;&amp;#039; +2% to plus storm and storm resist. This branch includes the spell [[Spark]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Mage:&amp;#039;&amp;#039;&amp;#039; +1% to both agility and intelligence. This branch includes the spell [[Shadows]]. Accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mind Control:&amp;#039;&amp;#039;&amp;#039; +3% to all randomized spell success rates. This branch includes the spells [[Sleep]] and [[Nightmare]]. Accessible at level 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sweeper:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target spell damage. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HEALER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expert Healer:&amp;#039;&amp;#039;&amp;#039; Increase the base power of all renew spells. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blessing:&amp;#039;&amp;#039;&amp;#039; +2% chance for renew spells to also bestow a random buff. This branch includes the spell [[Renewmore]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lasting Recovery:&amp;#039;&amp;#039;&amp;#039; +25% chance for renew spells to last for an extra round in battle. This branch includes the spells [[RenewMost]]. Accessible at level 24.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Amend:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all renew spells. This branch includes the spell [[RenewWave. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shepard:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and plus healing. This branch includes the spell [[Dream]]. Accessible when the skill trees oepn up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound Mind:&amp;#039;&amp;#039;&amp;#039; +5% chance to resist both sleep and confuse. This branch includes the spell [[Vivify]]. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second Coming:&amp;#039;&amp;#039;&amp;#039; +5% to redeem success rate and HP on revival. Accessible at level 28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Amend branch of the Healer tree will reduce the MP cost of renew spells: [[Renew]], [[RenewMore]], [[RenewMost]], and [[RenewWave]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fizz&amp;#039;&amp;#039;&amp;#039; - 3 MP: Inflicts damage ove time on a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Renew&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals an ally for a small amount of HP over time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; - 8 MP: Boosts the speed and defense of the caster. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; - 5 MP: Chance to poison a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detox&amp;#039;&amp;#039;&amp;#039; - 7 MP: Dispels the poison status from an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redeem&amp;#039;&amp;#039;&amp;#039; - 21 MP: Chance to Revive a fallen ally in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; - 2 MP: Used in the overworld; returns the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Mage Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Fire Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Simmer&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Fire Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boil&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Flame Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snowball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Ice Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shiver&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Ice Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chill&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Cold Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gust&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Storm Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sizzle&amp;#039;&amp;#039;&amp;#039; - 5 MP: Inflicts damage over time on a single target. Learned from Storm Adept branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spark&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts damage over time on all enemies. Learned from Volt Span branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 19 MP: Chance to mirage all enemies. Learned from War Mage branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - 4 MP: Chance to sleep a single target. Learned from Mind Control branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039; - 12 MP: Inflicts major direct damage on a single sleeping target. Learned from Mind Control branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Healer Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewMore&amp;#039;&amp;#039;&amp;#039; - 15 MP: Heals an ally for a moderate amount of HP over time. Learned from Blessing branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewMost&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals an ally for a large amount of HP over time. Learned from Lasting Recovery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RenewWave&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals all allies for a small amount of HP over time. Learned from Amed branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dream&amp;#039;&amp;#039;&amp;#039; - 3 MP: Awakens a sleeping ally and heals all allies. Learned from Shepard branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivify&amp;#039;&amp;#039;&amp;#039; - 5 MP: Dispels both sleep and confuse from all allies. Learned from Sound Mind branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6750</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6750"/>
				<updated>2012-02-19T21:20:02Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Wizard pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Wizards have a wide variety of powerful attack spells at their disposal, not to mention different types of buff/debuff magic. Although they output a great deal of damage, Wizards have limited hit points and are physically frail. Their high intelligence gives them a great deal of defense power against magical attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.png]]&lt;br /&gt;
[[Image:Wizard_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Wizards can only equip Staves and the Rusty Knife and wear cloth armor. In their offhand slot Wizards can equip Bracelets and Necklaces.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELEMENT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base fire spell power and MP cost. This branch includes the spells [[Fireball]], and [[FireCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Body:&amp;#039;&amp;#039;&amp;#039; +2% to plus fire and fire resist. This branch includes the spells [[Burn]] and [[Firewall]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wither:&amp;#039;&amp;#039;&amp;#039; +3% chance for Fire spells to cause weaken. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base ice spell power and MP cost. This branch includes the spells [[Snowball]], and [[IceCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Wrath:&amp;#039;&amp;#039;&amp;#039; +2% to plus ice and ice resist. This branch includes the spells [[Glacier]] and [[Blizzard]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freeze:&amp;#039;&amp;#039;&amp;#039; +3% chance for ice spells to cause slow. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base storm spell power and MP cost. This branch includes the spells [[Gust]], and [[VoltCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sky Warden:&amp;#039;&amp;#039;&amp;#039; +2% to plus storm and storm resist. This branch includes the spells [[Gale]] and [[Tornado]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turmoil:&amp;#039;&amp;#039;&amp;#039; +3% chance for storm spells to cause confuse. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;POWER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Willpower:&amp;#039;&amp;#039;&amp;#039; -6% MP cost of all spells. This branch includes the spells [[Vitality]] and [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Escape Artist:&amp;#039;&amp;#039;&amp;#039; +10% chance to escape from monsters in battle. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guts:&amp;#039;&amp;#039;&amp;#039; +3% to Fire, Ice and Storm resist. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wise One:&amp;#039;&amp;#039;&amp;#039; +3% to all randomized spell success rates. This branch includes the spells [[Confuse]] and [[Madness]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phantasm:&amp;#039;&amp;#039;&amp;#039; +4% to agility. This branch includes the spells [[Mirage]] and [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dead Eye:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vigor:&amp;#039;&amp;#039;&amp;#039; +15% pf physical damage dealt to all foes returned as MP. This branch includes the spell [[Empower]]. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Powerful Spread:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target spell damage. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Wizard3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Willpower branch of the Power tree will reduce the MP cost of all spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; - 2 MP: used in the overworld; returns the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039; - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X-ray&amp;#039;&amp;#039;&amp;#039; - 3 MP: Shows the contents of chests in the overworld. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Missle&amp;#039;&amp;#039;&amp;#039; - 2 MP: Inflicts direct damage on a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soothe&amp;#039;&amp;#039;&amp;#039; - 6 MP: Dispels the confuse status from an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weaken&amp;#039;&amp;#039;&amp;#039; - 10 MP: Lowers the attack of a single target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Element Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Fire Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Fire Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Burn&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Flame Body branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firewall&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Flame Body branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snowball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Ice Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Ice Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glacier&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Cold Wrath branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Cold Wrath branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gust&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VoltCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gale&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornado&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Sky Warden branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Power Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals the caster over time in the overworld. Learned from Willpower branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 3 MP: Curses a single target to reduce all healing. Learned from Willpower branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confuse&amp;#039;&amp;#039;&amp;#039; - 10 MP: Chance to confuse a single target. Learned from Wise One branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Madness&amp;#039;&amp;#039;&amp;#039; - 10 MP: Chance to confuse an enemy group. Learned from Wise One branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;&amp;#039; - 4 MP: Chance to mirage a single target. Learned from Phantasm branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 19 MP: Chance to mirage all enemies. Learned from Phantasm branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Empower&amp;#039;&amp;#039;&amp;#039; - 20 MP: Boosts the attack of a single ally. Learned from Vigor branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Wizard3.png&amp;diff=6749</id>
		<title>File:Wizard3.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Wizard3.png&amp;diff=6749"/>
				<updated>2012-02-19T21:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Power_Tree.png&amp;diff=6748</id>
		<title>File:Power Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Power_Tree.png&amp;diff=6748"/>
				<updated>2012-02-19T21:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Elements_Tree.png&amp;diff=6747</id>
		<title>File:Elements Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Elements_Tree.png&amp;diff=6747"/>
				<updated>2012-02-19T21:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6746</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Wizard&amp;diff=6746"/>
				<updated>2012-02-19T21:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Wizard skill tree addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Wizards have a wide variety of powerful attack spells at their disposal, not to mention different types of buff/debuff magic. Although they output a great deal of damage, Wizards have limited hit points and are physically frail. Their high intelligence gives them a great deal of defense power against magical attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.png]]&lt;br /&gt;
[[Image:Wizard_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Wizards can only equip Staves and the Rusty Knife and wear cloth armor. In their offhand slot Wizards can equip Bracelets and Necklaces.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELEMENT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base fire spell power and MP cost. This branch includes the spells [[Fireball]], and [[FireCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Body:&amp;#039;&amp;#039;&amp;#039; +2% to plus fire and fire resist. This branch includes the spells [[Burn]] and [[Firewall]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wither:&amp;#039;&amp;#039;&amp;#039; +3% chance for Fire spells to cause weaken. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base ice spell power and MP cost. This branch includes the spells [[Snowball]], and [[IceCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Wrath:&amp;#039;&amp;#039;&amp;#039; +2% to plus ice and ice resist. This branch includes the spells [[Glacier]] and [[Blizzard]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freeze:&amp;#039;&amp;#039;&amp;#039; +3% chance for ice spells to cause slow. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Mastery:&amp;#039;&amp;#039;&amp;#039; Increase to base storm spell power and MP cost. This branch includes the spells [[Gust]], and [[VoltCross]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sky Warden:&amp;#039;&amp;#039;&amp;#039; +2% to plus storm and storm resist. This branch includes the spells [[Gale]] and [[Tornado]]. Accessible at level 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turmoil:&amp;#039;&amp;#039;&amp;#039; +3% chance for storm spells to cause confuse. Accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;POWER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Willpower:&amp;#039;&amp;#039;&amp;#039; -6% MP cost of all spells. This branch includes the spells [[Vitality]] and [[Curse]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Escape Artist:&amp;#039;&amp;#039;&amp;#039; +10% chance to escape from monsters in battle. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guts:&amp;#039;&amp;#039;&amp;#039; +3% to Fire, Ice and Storm resist. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wise One:&amp;#039;&amp;#039;&amp;#039; +3% to all randomized spell success rates. This branch includes the spells [[Confuse]] and [[Madness]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phantasm:&amp;#039;&amp;#039;&amp;#039; +4% to agility. This branch includes the spells [[Mirage]] and [[Shadows]]. Accessible at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dead Eye:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vigor:&amp;#039;&amp;#039;&amp;#039; +15% pf physical damage dealt to all foes returned as MP. This branch includes the spell [[Empower]]. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Powerful Spread:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target spell damage. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Willpower branch of the Power tree will reduce the MP cost of all spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039; - 2 MP: used in the overworld; returns the party to the last town visited.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039; - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X-ray&amp;#039;&amp;#039;&amp;#039; - 3 MP: Shows the contents of chests in the overworld. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Missle&amp;#039;&amp;#039;&amp;#039; - 2 MP: Inflicts direct damage on a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soothe&amp;#039;&amp;#039;&amp;#039; - 6 MP: Dispels the confuse status from an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weaken&amp;#039;&amp;#039;&amp;#039; - 10 MP: Lowers the attack of a single target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Element Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Fire Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FireCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Fire Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Burn&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Flame Body branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Firewall&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Flame Body branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snowball&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Ice Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IceCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Ice Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glacier&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Cold Wrath branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Cold Wrath branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gust&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VoltCross&amp;#039;&amp;#039;&amp;#039; - 10 MP: Self-cast, one round: explodes when hit by a targeted attack. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gale&amp;#039;&amp;#039;&amp;#039; - 7 MP: Inflicts direct damage on an enemy group. Learned from Storm Mastery branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornado&amp;#039;&amp;#039;&amp;#039; - 10 MP: Inflicts direct damage on all enemies. Learned from Sky Warden branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Power Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals the caster over time in the overworld. Learned from Willpower branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse&amp;#039;&amp;#039;&amp;#039; - 3 MP: Curses a single target to reduce all healing. Learned from Willpower branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confuse&amp;#039;&amp;#039;&amp;#039; - 10 MP: Chance to confuse a single target. Learned from Wise One branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Madness&amp;#039;&amp;#039;&amp;#039; - 10 MP: Chance to confuse an enemy group. Learned from Wise One branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;&amp;#039; - 4 MP: Chance to mirage a single target. Learned from Phantasm branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - 19 MP: Chance to mirage all enemies. Learned from Phantasm branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Empower&amp;#039;&amp;#039;&amp;#039; - 20 MP: Boosts the attack of a single ally. Learned from Vigor branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6745</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6745"/>
				<updated>2012-02-19T20:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: minor credits change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ranger.png]]&lt;br /&gt;
[[Image:Ranger_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]]. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NATURE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Regrowth:&amp;#039;&amp;#039;&amp;#039; Increases the base of all healing spells per point. This branch includes the spells [[Heal]],[[HealMore]], and[[Detox]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Power:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all healing spells. This branch includes the spell [[HealWave]]. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Fury:&amp;#039;&amp;#039;&amp;#039; Increase the base power of all storm spells. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempest:&amp;#039;&amp;#039;&amp;#039; -5% MP cost of all storm spells. This branch includes the spell [[Electro]] and [[Sizzle]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloud Burst:&amp;#039;&amp;#039;&amp;#039; +5% to storm spell multi-target damage. This branch includes the spell [[Lightning]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sagacious:&amp;#039;&amp;#039;&amp;#039; +2 to Intelligence. Accessible when skill tree opens.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Staff Mastery:&amp;#039;&amp;#039;&amp;#039; +2% to both Plus Storm and Plus Healing when using staves. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HUNTER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quickness:&amp;#039;&amp;#039;&amp;#039; +3 to Agility. This branch includes the spell [[Counter]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; +20% to Repel&amp;#039;s effect vs. stronger monsters. This branch inludes the spell [[Sense]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guts:&amp;#039;&amp;#039;&amp;#039; +3% to Fire, Ice and Storm resist. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daring Offense&amp;#039;&amp;#039;&amp;#039; +2% physical damage when using either bows or staves. This branch includes the spell [[Soften]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady Aim:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dead Eye:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solid Defense:&amp;#039;&amp;#039;&amp;#039; +2% to defense when using either swords or staves. This branch includes the spell [[Harden]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving Target:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Agile:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Support tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repel&amp;#039;&amp;#039;&amp;#039; - 5 MP: Reduces the frequency of monster encounters in the overworld.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039; - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; - 0 MP: Absorb all targeted attacks on an ally: increases defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Impale&amp;#039;&amp;#039;&amp;#039; - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Headshot&amp;#039;&amp;#039;&amp;#039; - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Nature Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals an ally for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealMore&amp;#039;&amp;#039;&amp;#039; - 13 MP: Heals an ally for a moderate amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealWave&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals all allies for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electro&amp;#039;&amp;#039;&amp;#039; - 8 MP: Inflicts direct damage on an enemy group. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sizzle&amp;#039;&amp;#039;&amp;#039; - 9 MP: Inflicts damage over time on a single target. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039; - 13 MP: Inflicts direct damage on all enemies. Learned from cloud burst branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Hunter Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counter&amp;#039;&amp;#039;&amp;#039; - 0 MP: Counters all targeted attacks from foes. Learned from quickness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sense&amp;#039;&amp;#039;&amp;#039; - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from awareness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soften&amp;#039;&amp;#039;&amp;#039; - 6 MP: Lowers the defense of a single target. Learned from daring offense branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harden&amp;#039;&amp;#039;&amp;#039; - 10 MP: Boosts the defense of a single ally. Learned from solid defense branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6744</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6744"/>
				<updated>2012-02-19T20:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ranger.png]]&lt;br /&gt;
[[Image:Ranger_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]]. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NATURE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Regrowth:&amp;#039;&amp;#039;&amp;#039; Increases the base of all healing spells per point. This branch includes the spells [[Heal]],[[HealMore]], and[[Detox]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Power:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all healing spells. This branch includes the spell [[HealWave]]. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Fury:&amp;#039;&amp;#039;&amp;#039; Increase the base power of all storm spells. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempest:&amp;#039;&amp;#039;&amp;#039; -5% MP cost of all storm spells. This branch includes the spell [[Electro]] and [[Sizzle]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloud Burst:&amp;#039;&amp;#039;&amp;#039; +5% to storm spell multi-target damage. This branch includes the spell [[Lightning]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sagacious:&amp;#039;&amp;#039;&amp;#039; +2 to Intelligence. Accessible when skill tree opens.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Staff Mastery:&amp;#039;&amp;#039;&amp;#039; +2% to both Plus Storm and Plus Healing when using staves. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HUNTER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quickness:&amp;#039;&amp;#039;&amp;#039; +3 to Agility. This branch includes the spell [[Counter]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; +20% to Repel&amp;#039;s effect vs. stronger monsters. This branch inludes the spell [[Sense]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guts:&amp;#039;&amp;#039;&amp;#039; +3% to Fire, Ice and Storm resist. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daring Offense&amp;#039;&amp;#039;&amp;#039; +2% physical damage when using either bows or staves. This branch includes the spell [[Soften]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady Aim:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dead Eye:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solid Defense:&amp;#039;&amp;#039;&amp;#039; +2% to defense when using either swords or staves. This branch includes the spell [[Harden]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving Target:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Agile:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ranger3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Support tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repel&amp;#039;&amp;#039;&amp;#039; - 5 MP: Reduces the frequency of monster encounters in the overworld.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039; - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; - 0 MP: Absorb all targeted attacks on an ally: increases defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Impale&amp;#039;&amp;#039;&amp;#039; - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Headshot&amp;#039;&amp;#039;&amp;#039; - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Nature Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals an ally for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealMore&amp;#039;&amp;#039;&amp;#039; - 13 MP: Heals an ally for a moderate amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealWave&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals all allies for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electro&amp;#039;&amp;#039;&amp;#039; - 8 MP: Inflicts direct damage on an enemy group. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sizzle&amp;#039;&amp;#039;&amp;#039; - 9 MP: Inflicts damage over time on a single target. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039; - 13 MP: Inflicts direct damage on all enemies. Learned from cloud burst branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Hunter Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counter&amp;#039;&amp;#039;&amp;#039; - 0 MP: Counters all targeted attacks from foes. Learned from quickness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sense&amp;#039;&amp;#039;&amp;#039; - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from awareness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soften&amp;#039;&amp;#039;&amp;#039; - 6 MP: Lowers the defense of a single target. Learned from daring offense branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harden&amp;#039;&amp;#039;&amp;#039; - 10 MP: Boosts the defense of a single ally. Learned from solid defense branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Hunter_Tree.png&amp;diff=6742</id>
		<title>File:Hunter Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Hunter_Tree.png&amp;diff=6742"/>
				<updated>2012-02-19T20:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Nature_Tree.png&amp;diff=6741</id>
		<title>File:Nature Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Nature_Tree.png&amp;diff=6741"/>
				<updated>2012-02-19T20:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6740</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ranger&amp;diff=6740"/>
				<updated>2012-02-19T20:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Ranger character update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ranger.png]]&lt;br /&gt;
[[Image:Ranger_stats.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]]. &lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NATURE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Regrowth:&amp;#039;&amp;#039;&amp;#039; Increases the base of all healing spells per point. This branch includes the spells [[Heal]],[[HealMore]], and[[Detox]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Power:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all healing spells. This branch includes the spell [[HealWave]]. Accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Fury:&amp;#039;&amp;#039;&amp;#039; Increase the base power of all storm spells. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempest:&amp;#039;&amp;#039;&amp;#039; -5% MP cost of all storm spells. This branch includes the spell [[Electro]] and [[Sizzle]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloud Burst:&amp;#039;&amp;#039;&amp;#039; +5% to storm spell multi-target damage. This branch includes the spell [[Lightning]]. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sagacious:&amp;#039;&amp;#039;&amp;#039; +2 to Intelligence. Accessible when skill tree opens.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Staff Mastery:&amp;#039;&amp;#039;&amp;#039; +2% to both Plus Storm and Plus Healing when using staves. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HUNTER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quickness:&amp;#039;&amp;#039;&amp;#039; +3 to Agility. This branch includes the spell [[Counter]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; +20% to Repel&amp;#039;s effect vs. stronger monsters. This branch inludes the spell [[Sense]]. Accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guts:&amp;#039;&amp;#039;&amp;#039; +3% to Fire, Ice and Storm resist. Accessible at level 10.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daring Offense&amp;#039;&amp;#039;&amp;#039; +2% physical damage when using either bows or staves. This branch includes the spell [[Soften]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady Aim:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dead Eye:&amp;#039;&amp;#039;&amp;#039; +1% to bonus crit. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solid Defense:&amp;#039;&amp;#039;&amp;#039; +2% to defense when using either swords or staves. This branch includes the spell [[Harden]]. Accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving Target:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Agile:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. Accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_3.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP per point, up to a maximum of +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Support tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repel&amp;#039;&amp;#039;&amp;#039; - 5 MP: Reduces the frequency of monster encounters in the overworld.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outside&amp;#039;&amp;#039;&amp;#039; - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039; - 4 MP: Inflicts direct damage on a single target. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; - 0 MP: Absorb all targeted attacks on an ally: increases defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Impale&amp;#039;&amp;#039;&amp;#039; - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Headshot&amp;#039;&amp;#039;&amp;#039; - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Nature Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039; - 5 MP: Heals an ally for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealMore&amp;#039;&amp;#039;&amp;#039; - 13 MP: Heals an ally for a moderate amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HealWave&amp;#039;&amp;#039;&amp;#039; - 25 MP: Heals all allies for a small amount of HP. Learned from Regrowth branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electro&amp;#039;&amp;#039;&amp;#039; - 8 MP: Inflicts direct damage on an enemy group. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sizzle&amp;#039;&amp;#039;&amp;#039; - 9 MP: Inflicts damage over time on a single target. Learned from tempest branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039; - 13 MP: Inflicts direct damage on all enemies. Learned from cloud burst branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Hunter Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counter&amp;#039;&amp;#039;&amp;#039; - 0 MP: Counters all targeted attacks from foes. Learned from quickness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sense&amp;#039;&amp;#039;&amp;#039; - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from awareness branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soften&amp;#039;&amp;#039;&amp;#039; - 6 MP: Lowers the defense of a single target. Learned from daring offense branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harden&amp;#039;&amp;#039;&amp;#039; - 10 MP: Boosts the defense of a single ally. Learned from solid defense branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6739</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6739"/>
				<updated>2012-02-19T04:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: picture change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1-2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Commieo and Sonix. Learned lvls provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Assailant_Tree.png&amp;diff=6738</id>
		<title>File:Assailant Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Assailant_Tree.png&amp;diff=6738"/>
				<updated>2012-02-19T04:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6737</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6737"/>
				<updated>2012-02-19T04:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Commieo and Sonix. Learned lvls provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6736</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6736"/>
				<updated>2012-02-19T04:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Credits addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Commieo, Sonix and Turevon. Learned lvls provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6735</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6735"/>
				<updated>2012-02-19T04:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: credits addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Turevon. Learned lvls provided by Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6734</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6734"/>
				<updated>2012-02-19T04:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: spacing problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6733</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6733"/>
				<updated>2012-02-19T04:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Ninja3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Ninja3.png&amp;diff=6732</id>
		<title>File:Ninja3.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Ninja3.png&amp;diff=6732"/>
				<updated>2012-02-19T04:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Elusion_Tree.png&amp;diff=6731</id>
		<title>File:Elusion Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Elusion_Tree.png&amp;diff=6731"/>
				<updated>2012-02-19T04:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Ninja1.png&amp;diff=6730</id>
		<title>File:Ninja1.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Ninja1.png&amp;diff=6730"/>
				<updated>2012-02-19T04:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6729</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6729"/>
				<updated>2012-02-19T04:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: glove addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons. Glove weapons are unique in that they all have an added status ability that has a chance to activate when a ninja attacks. For example, poison, sleep, or slow.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6728</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6728"/>
				<updated>2012-02-19T04:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Typoes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6727</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6727"/>
				<updated>2012-02-19T04:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: spacing problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Resolve and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6726</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Ninja&amp;diff=6726"/>
				<updated>2012-02-19T04:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: Major update to include skill trees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Ninja is a fast, hard hitter that can turn their enemies into healing items.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninja.png]]&lt;br /&gt;
[[Image:Ninja_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
The Ninja can only equip cloth armors and glove weapons.&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level.  There are two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly affect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASSAILANT:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Fingers:&amp;#039;&amp;#039;&amp;#039; +2% chance for equipped glove status effects to trigger when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair Fight:&amp;#039;&amp;#039;&amp;#039; +5% physical damage when outnumbered by foes in battle. First accessible at level 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush:&amp;#039;&amp;#039;&amp;#039; +5% chance to surprise monsters in the first round of battle. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pierce:&amp;#039;&amp;#039;&amp;#039; +3% to spell pierce. This branch includes the ability [[5-point]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Punch:&amp;#039;&amp;#039;&amp;#039; +2% to hit with a second half-damage blow when attacking. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blitz:&amp;#039;&amp;#039;&amp;#039; +5% to multi-target ability damage. This branch includes the ability[[FistFury]].  First accessible at level 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Eater:&amp;#039;&amp;#039;&amp;#039; +6% to the amount of HP stored in Bottled Essence consumables. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Powder:&amp;#039;&amp;#039;&amp;#039; +10 to the maximum amount of damage that kamikaze can inflict. First accessible at level 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ELUSION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lightning Fast:&amp;#039;&amp;#039;&amp;#039; +2% to agility. This branch includes the ability [[NinjaNet]]. First accessible when skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retaliate:&amp;#039;&amp;#039;&amp;#039; +25% chance to counter with a half-damage blow after dodging an attack. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Jump:&amp;#039;&amp;#039;&amp;#039; +6% chance to dodge when using JumpKick. First accessible at level 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deft:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge. First accessible at lvl 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cunning:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and intelligence. First accessible when the skill trees open up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trickster:&amp;#039;&amp;#039;&amp;#039; +5% to all confuse and poison ability success rates. This branch includes the ability [[Trick]]. First accessible at level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lone Warrior:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken when outnumbered by foes in battle. First accessible at level 8.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eschew:&amp;#039;&amp;#039;&amp;#039; +6% to the dodge chance bonus of both vanish and smokebomb. This branch includes the ability [[SmokeBomb]]. First accessible at level 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Soldier_3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Stamina, Resolve and Luck are available for point investment when skill trees open up.  Fire/Ice/Storm Enchant are available at level 12. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP per point, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP, up to +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, both up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level. Soldiers currently have no abilities that can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automatically&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; - (MP cost 2) Overworld invisibility; Vanishes and damages a single target. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpKick&amp;#039;&amp;#039;&amp;#039; - (MP cost 3) Power up for one round then damages and stuns a single target. (LVL 3)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Essence&amp;#039;&amp;#039;&amp;#039; - (MP cost 4) Damages a single target and creates a healing item if the target dies. (LVL 8)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shuriken&amp;#039;&amp;#039;&amp;#039; - (MP cost 7) Inflicts minor damage on an enemy group with a chance to poison. (LVL 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Assailant Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-Point&amp;#039;&amp;#039;&amp;#039; - (MP cost 20) Deals major damage to a single target after a 5 round countdown. Learned from Pierce branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FistFury&amp;#039;&amp;#039;&amp;#039; - (MP cost 6) Inflict direct damage on an enemy group. Learned from Blitz branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Elusion Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NinjaNet&amp;#039;&amp;#039;&amp;#039; - (MP cost 9) Causes the slow status on an enemy group. Learned from lightning fast branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trick&amp;#039;&amp;#039;&amp;#039; - (MP cost 5) Chance to confuse a single target. Learned from Trickster branch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smokebomb&amp;#039;&amp;#039;&amp;#039; - (MP cost 12) Vanishes and allows all allies to attack first for one round in battle. Learned from Eschew branch.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Mira and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Cleric&amp;diff=6687</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Cleric&amp;diff=6687"/>
				<updated>2011-12-19T02:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: crdits minor change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.png]]&lt;br /&gt;
[[Image:Cleric_stats.png]]&lt;br /&gt;
&lt;br /&gt;
Invaluable in parties, Clerics are masters of [[healing]] magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense. &lt;br /&gt;
&lt;br /&gt;
== Equipment==&lt;br /&gt;
&lt;br /&gt;
Clerics can equip weapons ranging from [[Stave|Staves]] to [[Dagger|Daggers]] and [[Kris]]. They are limited to [[cloth]] armor. In their offhand slot Clerics can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]].&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level. (Exceptions - the player will gain 2 skills points during the main quest line and can buy 4 more at the cost of 100,000 gold) How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SUPPORT TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Big Heals:&amp;#039;&amp;#039;&amp;#039; Increases the base of all healing spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cleanse:&amp;#039;&amp;#039;&amp;#039; +2% chance for healing spells to wipe debuffs. (This branch includes the spell Healmore)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Gift:&amp;#039;&amp;#039;&amp;#039; -8% MP cost of all healing spells. (This branch includes the spell Healwave)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second Chance:&amp;#039;&amp;#039;&amp;#039; +5% to redeem success rate and HP on revival. (This branch includes the spell Healmost)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great Timing:&amp;#039;&amp;#039;&amp;#039; +2% chance to go first when healing an ally with less than 50% HP. (This branch includes the spell Speed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sandman:&amp;#039;&amp;#039;&amp;#039; +3% to all sleep spells success rates. (This branch includes the spell Dream)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Health:&amp;#039;&amp;#039;&amp;#039; +6% chance to resist both sleep and poison. (This branch includes the spells Sanity and Goodnight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WRATH TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Divine Power:&amp;#039;&amp;#039;&amp;#039; +15% of cleric&amp;#039;s top plus element statistic increase smite damage. (This branch includes the spell Smite)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zeal:&amp;#039;&amp;#039;&amp;#039; +5% of Cleric&amp;#039;s MP restored when instant kill spells succeed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;True Faith:&amp;#039;&amp;#039;&amp;#039; +3% to all instant kill spell success rates. (This branch includes the spell judgement)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Black Widow:&amp;#039;&amp;#039;&amp;#039; +10% to poison damage. (This branch includes the spells Poison and Toxify)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Easy Target:&amp;#039;&amp;#039;&amp;#039; +4% physical damage to foes afflicted by poison. (This branch includes the spell Soften)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seeing Red:&amp;#039;&amp;#039;&amp;#039; +1.5% to both strength and agility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Cleric_3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wisdom:&amp;#039;&amp;#039;&amp;#039; +2% to max MP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilites are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automaticly once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automaticly&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039; - heal a single target for low amount. (LVL 1)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detox&amp;#039;&amp;#039;&amp;#039; - removes the poison status off of one ally. (LVL 5)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039; - chance to put one enemy to sleep. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harden&amp;#039;&amp;#039;&amp;#039; - Increases physical defense of one ally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redeem&amp;#039;&amp;#039;&amp;#039; - Chance to revive one ally from death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Support Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healmore&amp;#039;&amp;#039;&amp;#039; - Heals an ally for a moderate amount of HP. (Cleanse Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healwave&amp;#039;&amp;#039;&amp;#039; - Heals all allies for a small amount of HP. (Holy Gift Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healmost&amp;#039;&amp;#039;&amp;#039; - Heals an ally for a large amount of HP. (Second Chance Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dream&amp;#039;&amp;#039;&amp;#039; - Awakens a sleeping ally and heals all allies. (Sandman Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sanity&amp;#039;&amp;#039;&amp;#039; - Dispels the confuse status from all allies. (Good Health Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goodnight&amp;#039;&amp;#039;&amp;#039; - Chance to sleep all enemies. (Good Health Branch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Wrath Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Smite&amp;#039;&amp;#039;&amp;#039; - Inflicts direct damage on a single target: chance to instant kill. (Divine Power Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Judgement&amp;#039;&amp;#039;&amp;#039; - Chance to instant kill an enemy group. (True Faith Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; - Chance to poison a single target. (Black Widow Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toxify&amp;#039;&amp;#039;&amp;#039; - Chance to poison an enemy group. (Black Widow Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soften&amp;#039;&amp;#039;&amp;#039; - Lowers the defense of a single target. (Easy Target Branch)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Pictures provided by Sansa (Xanthippi) and Omalley&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6686</id>
		<title>File:Enforcer Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6686"/>
				<updated>2011-12-14T01:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: uploaded a new version of &amp;amp;quot;File:Merch 1.png&amp;amp;quot;: Reverted to version as of 00:29, 14 December 2011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=Merchant&amp;diff=6685</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=Merchant&amp;diff=6685"/>
				<updated>2011-12-14T01:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: ST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quick}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Merchants are a subscription exclusive class. &lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant.png]]&lt;br /&gt;
[[Image:Merchant_stats.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Subscribers.png]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Merchants can equip Swords, Abaci and Daggers. They generally use Heavy Armor. In their offhand slot, Merchants equip coin bags which offer defense and stat boosts.&lt;br /&gt;
&lt;br /&gt;
== Credit System ==&lt;br /&gt;
&lt;br /&gt;
The merchant does not have mana in the normal sense. Instead they use a system called Credit to active their abilities. A Merchant has a maximum of 600 credits and gains these credits by either attacking or being attacked. The merchant can use his own gold to recharge his credit by using a skill called loan (overworld). They can also increase how much credit they get both giving and recieving damage using their respective skill trees. Lastly, in the foundation tree, which is mostly uniform throughout all the classes, the merchant has a branch that allows them to increase their maximum credits to 800. (Similar to the wisdom branch in the other class foundation trees except it is not a percent increase)&lt;br /&gt;
&lt;br /&gt;
== Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level. (Exceptions - the player will gain 2 skills points during the main quest line and can buy 4 more at the cost of 100,000 gold) How a character allocates his skill points can greatly effect how the character will play as a whole. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ENFORCER TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Merch_1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Credit Check:&amp;#039;&amp;#039;&amp;#039; +0.4% to all damage per 100 credit saved up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Tariff:&amp;#039;&amp;#039;&amp;#039; +8% to tax damage. (This branch includes the ability Tax)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interest:&amp;#039;&amp;#039;&amp;#039; +7 to credit earned from inflicting damage. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dismal Outlook:&amp;#039;&amp;#039;&amp;#039; +3% chance for all attacks to cause curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gambler:&amp;#039;&amp;#039;&amp;#039; +3% to all randomized ability success rates.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rich:&amp;#039;&amp;#039;&amp;#039; +7% to Goldrush multi-target damage. (This branch includes the ability Goldrush) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bear Market:&amp;#039;&amp;#039;&amp;#039; -5% credit cost of all abilities. (This branch includes the ability Deflate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;COMMERCE TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Merchant_2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital Decay:&amp;#039;&amp;#039;&amp;#039; -5% to damage taken from all multi-target spells and attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reserve Ratio:&amp;#039;&amp;#039;&amp;#039; +1% to physical defense per 100 credit saved up. (This branch includes the ability Dividends)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bigger Returns:&amp;#039;&amp;#039;&amp;#039; +2% to fire, ice and storm resist5 to credit earned from taking damage. (This branch includes the ability Trade)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Treasure Hunter:&amp;#039;&amp;#039;&amp;#039; +5% to both plus item and plus gold. (This branch includes the ability Vault)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stable:&amp;#039;&amp;#039;&amp;#039; +1% to both defense and agility. (This branch includes the ability Recharge)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sprightly:&amp;#039;&amp;#039;&amp;#039; +1% to bonus dodge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tough:&amp;#039;&amp;#039;&amp;#039; +3% to fire, ice, and storm resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOUNDATION TREE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:Merch_3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; +2% to max HP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Savings:&amp;#039;&amp;#039;&amp;#039; +40 to max credit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Luck:&amp;#039;&amp;#039;&amp;#039; +3% chance to resist all attacks that have a randomized success rate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire/Ice/Storm Enchant:&amp;#039;&amp;#039;&amp;#039; (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Abilites are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automaticly once the player hits a certain level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned Automaticly&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; - (Credit cost 0) Absorb all targeed attack on an ally: increases defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coinflip&amp;#039;&amp;#039;&amp;#039; - (Credit cost 100) Chance to instant kill a single target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Economy&amp;#039;&amp;#039;&amp;#039; - (Credit cost 500) Chance to confuse an enemy group.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appraise&amp;#039;&amp;#039;&amp;#039; - (Credit cost 50) Examines enemy stats in battle and contents of chests in the overworld.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loan&amp;#039;&amp;#039;&amp;#039; - (Costs gold) for every 1 gold used the merchant will gain 2 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Enforcer Tree&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tax&amp;#039;&amp;#039;&amp;#039; - (Credit cost 200) Steals HP from a single targer. (Blood Tariff Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goldrush&amp;#039;&amp;#039;&amp;#039; - (Credit cost 600) Inflicts direct damage on an enemy group. (Rich Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deflate&amp;#039;&amp;#039;&amp;#039; - (Credit cost 250) Burns a small amount of MP, Will or Credit from a single target. (Bear Market Branch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Learned from Commerce Tree:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dividends&amp;#039;&amp;#039;&amp;#039; - (Credit cost all credit stocked) Heals the caster for 1% of max HP per 15 credit saved up. (Reserve Ratio Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade&amp;#039;&amp;#039;&amp;#039; - (Credit cost 250) The caster and a single target swap their current status effects. (Bigger Returns Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; - (Credit cost 600) Allows all allies to deposit items into the vault in the overworld. (Treasure Hunter Branch)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recharge&amp;#039;&amp;#039;&amp;#039; - (Credit cost 600) Refills all of the parties&amp;#039; rechargeable items in the overworld. (Stable Branch)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Pictures provided by Turevon and Sonix.&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Commerce_Tree.png&amp;diff=6684</id>
		<title>File:Commerce Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Commerce_Tree.png&amp;diff=6684"/>
				<updated>2011-12-14T01:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6683</id>
		<title>File:Enforcer Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6683"/>
				<updated>2011-12-14T01:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: uploaded a new version of &amp;amp;quot;File:Merch 1.png&amp;amp;quot;: Reverted to version as of 01:23, 14 December 2011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	<entry>
		<id>http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6682</id>
		<title>File:Enforcer Tree.png</title>
		<link rel="alternate" type="text/html" href="http://nestalgiawiki.com/index.php?title=File:Enforcer_Tree.png&amp;diff=6682"/>
				<updated>2011-12-14T01:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Omalley 50: uploaded a new version of &amp;amp;quot;File:Merch 1.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Omalley 50</name></author>	</entry>

	</feed>